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Can we have a progress bar to show how far we are? Like I've died so many times that idk if I was even close to finishing it
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Took me three years but I finally got the impossible badge. Not complaining, but it was a little anticlimactic when Hippolyta cleared the very last hurdle and proceeded to get speared by a farmer while the ending voiceover was going on.
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first off, if you want to go far in this game, you need the sound effects on. turn the music off in the options. with this, you should have a better chance at recognizing audio cues and reacting well. if only the horse galloping sound was also muted. second, but the graphics should have been more diverse when it comes to scenery and color. with the constant parallax and things you have to keep track of, it wouldnt hurt for the ground and air obstacles to be brighter or stand out more. third, some obstacles come too fast. for example, when you block something late, but successfully, there are some cases where the window to dodge the next obstacle is slim or impossible. fourth, the stuff in the armory does nothing. fifth, the stages should show some time line of how far you got, similar to the one shown in 'jurassic park: the lost world' arcade game. sixth, this game should have some sort of pause button. overall, this game is not good and i give it a 1/5)
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Not sure if this is some kind of cheating or not, playing this on my old laptop with other idle games running makes this game a lot slower, and a lot easier. And i wasn't slowing it on purpose, since i do want the login bouns from the idle game. Estimated fps is 8-12, sometimes even slower
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Little Timmy - "Grandpa, why is the woman topless in this story? Even the simple t-shirt she ripped off in the beginning of your story would have provided a small amount of protection against tree branches and similar things hitting her bare skin."
Grandpa - "Because Grandpa likes boobies!"
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I don't think I've ever felt more anxious than when she said "Faster! We're not going to make this jump!" at the end of level 5. I find it helps a lot to have your right hand on the spacebar instead of trying to do everything with your left hand. And don't be too jumpy- your button-pressing window is pretty large. You generally do have time to check whether the thing yelling at you is a farmer or a hoplite if you slow down as soon as you hear the cue. It also helps to wait until you can see the first few arrows before ducking or blocking, since the audio cue can come at unreliable times. If you can't complete it, it helps to come back another day. You'll perform best when you're calm. The level takes about 3-4 minutes: I started doing better after I started timing myself and got a little over 3:40.
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I like to think that while the narrator is telling this story, there's one guy in the audience who keeps interrupting to talk about all the various ways she could have died.
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I adore the graphics in this game, but they do have the effect of making the obstacles very difficult to see. My first three tries I died to the first obstacle because I didn't know what to look for. Still, I think it's worth it- I really do feel like Hippolyta.
Still, it's something to consider as I faceplant into an unseen branch for the sixteenth time.
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Wonderful game. Unforgiving :) I would pay dearly for ability to disable slowdowns when blocking or killing someone, otherwise amazing game!
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Houston, we've found brand new Flappy Bird :J Anyway, this game looks cool, but I don't think, that amazon do need some armor because of it's uselessness; besides, without it she's very sexy :}
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A calm mind reaps best results. No need to panic or be impatient. A recommended mindset is to have courage and get ready for upcoming attacks, rather than to wait for that "end line".
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Slowing down right after you hear a voice or right before you jump a small obstacle helps alot, you'll notice you suddenly have that right extra amount of time to identify your enemy and/or make your move. (if a duelist is chasing you you can still speed up afterwards, so he wont catch you.)
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I don't think people are appreciating this game as much as it deserves. The animation is flawless, and the time put into it shows. Love it.
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I feel this would be a few orders of magnitude less frustrating if pressing one command didn't block all other actions. It's just so easy to die because the key you pressed didn't register! Combined with the length of the levels, that makes the game punishing in a bad way. Other than this, it's a nice challenge!
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Oh, wait, this game has SOUND? I've pretty much beat the game this entire time with everything muted. . . I feel like I'm pretty good now for some reason. . . XD
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Everyone trying to get the impossible badge.
I made a list of reasons why it is harder than it sounds.
1. The voices are messed up, which is bad because its a danger indication. Instead of it being clear, it sounds like "WatchARRODIYourdeadsLOWDOWN"
2. No way to know how far or near you are to the exit.
3. Not test of reflexes, but test of luck if the game bombards you with dangers or actually do it reasonably.
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wow the colours of obstacles and background are way too blended/similar. This is not even "realistic difficulty" unless the rider is blind. This is pointlessly hard.
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God I can't stand that slow motion stupidity! This game isn't that hard in my eyes, but god that impossible badge is hard. Am I contradicting myself? Not really. The game isn't that hard, but what stoped me the most where low hanging tree branch. When you run from the rider, the slow motion plus that branch will actualy kill you more often than anything else in the game.
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No matter what i do, i can't get past the spears in the ground, or otherwise known as a pit. I bet i have to hold down the up key for a while...or what?
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here are a few pointers
the game uses WASD and space
use space against farmers, jump at shield spartans, use shield (hold back) against charging spartans, hold dow for arrows from behind, and for the ones that hunt you, you can hold down to dodge his attack but you can get away from him if you hold forward long enough but be ready for whatever comes next
the game also has audio cues for each of them but regular obstacles so you'll need to pay close attention as the regular obstacle may seem to come out of nowhere if you're heavily focusing on cues and vice versa
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"Wait, that's not what happened. No, that's not how the story goes. I don't think the story ends like this." Correct. It ended when the player realized the description of this game was a bald-faced lie, that the challenge is not from reflexes, but half from the crappy artwork that blends half the obstacles in with the background and half from the game just STRAIGHT UP NOT TELLING YOU HOW TO PLAY THE GAME, after which he told Evil-Dog to shove this game up his posterior and bemoaned the fact that Kongregate will not allow him to give a 0/5 rating.