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This game boosts my adrenaline! And also, this doesn't frustrate my at all, as a matter of fact, I find this very enjoyable.
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And sharpshooters were so sharp that only one of thousand arrows was aimed into our heroine and pierced her heart...Wait,that did not happen.
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Wait...If she was a slave who had nothing, not even clothes to wear, then where did she get a shield and an unlimited supply of spears?
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The fact that all of the vocal cues from the enemies sound exactly alike makes it really confusing. You need more voice actors in the future.
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that moment when u spend like 7 minutes doing lvl 5 and u die because for the first time u are caught off guard by a hypolite right after a hypolite and so accidently throw a spear instead of jumping I mean god....
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me:Name one good reason why I should buy armor.
you:Well you're protected when you have it on.
me:No, that's not right
you:She has to wear something?
me:Try again.
you:It's pretty bad ass., you have to admit it.
me:You got me on that one.
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I cant even start the game?!
The loading bar wont go all through.. So then i rightclick and press" Play". Then i just see a horse that jumps and arrows everywere and i cant click anything...
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I really hate it when i cannot see the ending of a game due to the extreme difficulty of it... Some games are not made for gamers, but for masochists...
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One of the worst games I've ever tried playing. Horses too stupid to step over a low obstacle (which they will happily do in real life). Small low hanging branches that are somehow lethal. A main "hero" who can't change actions or do two things at once (eg hit a wrong key or try hitting another too soon and nothing happens).
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it might help lag if you could turn achievement notifications to the end of the run
that way you don't jump a hoplite, get a notification which lags you out and miss your spear throw
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The framerate on this game sucks immensely, regardless of quality. Also, why can't the horse jump while hippolyta is throwing a spear, seriously.
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"I'm ready!" - low guy. "Get ready!" - duelist. Soon as I can get those two sorted in my head, I think I can get through this. Still, very mean by the developer to make them so similar.
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Given constant increase of length together with difficulty of subsequent levels, it would be convenient to have some progress indicator to know how far you fared. It also seems to be unnecessarily bloody in some places — what are those tents made of? But the flow is nearly perfect making it engaging and pleasant to play. I also liked backgrounds, and music is fit well enough. Oh, and there's an armory on the left where you can cover that pair of bouncy distractors.
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Doom, you can outrun riders by pressing the D key.
Also, this game desperately needs something after you die to tell you how far you made it (e.g. 40%, 70%.) The last level can take DAYS to complete, and without signs of progress it all seems terrible pointless.