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My zombie's name is Lory And she loves chocolate and the weird thing is that she has sympathy for a puppy but not a rabbit
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The description of the item includes a "research item" button and tabs for Basic/Advanced reactions. Try clicking on those to find out more about what conditions you need. .
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There needs to be a link here to some sort of "cheat sheet" telling how to get all reactions for each item. From what I can tell, each has a special requirement either for the zombie's Humanity/Mood/Hunger levels, or for doing using a certain combination of other items first. The game says to read the description of the item to see how to do it, but they don't *really* tell. So we have to resort to using random items over & over in random order for endless hours until we magically hit the "secret code" of combinations to unlock an item's special reaction.
Does the game's developer SERIOUSLY expect us all to do that?!
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Also, I'd like there to be an alternate ending if you get advanced reactions on one or several behaviors. Such as: mourns puppy, plays guitar, salutes and fires gun...
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There's also got to be some way of lowering mood that isn't too destructive. I killed one through starvation simply because it was too happy, and every time I tried making it ornery, I found I had to feed it and vice versa.
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The advanced toothbrush is getting me. I can't get it to activate. 100% mood, 100% humanity, 12% hunger and it won't pop.
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Going for the "Fully research 20 specimens." achievement. The fastest way to do it is to kill the specimens after fully researching them. The funniest part of this is what the character says as he does this.
Alex (first research): Knowing this about my specimen will help me control it.
Alex (second research): I think I now understand this... person... better. This will be helpful.
He then shoots the specimen.
I would like to think that at this point, he says his line but thinks something along the lines of, "Yep. That information was definitely helpful for this experiment."
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Excellent game. I love the detailed back story that emerges. The only thing I have trouble with is the puppy (both dead and alive... but not at the same time. This ain't Schrodinger). It looks JUST LIKE my chihuahua puppy. :(
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I love this game so addicted nothing bad to improve , maybe the text and the voice to be in order... but other than that its really cool, i need the last hard achieve left :D
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Can someone help explain how to get the "fully damage a specimen" Achievement? I've tried beating up and delimbing a specimen but I still haven't been able to get it
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uhg I dont have the patents to do this. Just clicking on things over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over..... I think you get the point. Its just boring. It would be a little better if we at least got to find some of the items outselfs outsides instead of staring at a zombie for the rest of our life. I mean seriously does this guy even sleep? I got up to 155 reaction but I can't do any more, not because its "hard" but because its just that boring.
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Allen: "I've successfully modified this zombie's behavior to be completely nonviolent and imitate human activity!" Wood: "You call that progress?"
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What bothered me about the ending was that it made all your work useless. Sure you've thought a zombie to brush his teeth, but it didn't really improve your situation at all. After all that work I expected at least something to happen.
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Establishing a zombie's sentience, giving it an adorable bunny to pet, and then shooting it in all its limbs as it howls in pain... didn't this scientist ever take an ethics class?!