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When first playing it, I thought it was a simple game where you used different items on Zombies. But it was a game that included actual goals and Storylines. The Notes and the Tapes are great, And the stuff you use it good too.
5/5
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To fully damage a specimen, shoot him in the limbs 3 times each with the pistol,crossbow,machinegun, and the rifle. From there you stab him in each limb including the head 3 times and use the nail gun on each limb and the head 3 times. Finish him off with a jaw shot by using a stick or boxing gloves loads of times, or you can use crowbar and bat a few times, but if you really want to you can use the fan in the objects section to get rid of his jaw for you.
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Duuuuude... I can't kill the zombie after I got him up to 100% mood and humanity, and it treats a dead rat with so much care ):
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Establishing a zombie's sentience, giving it an adorable bunny to pet, and then shooting it in all its limbs as it howls in pain... didn't this scientist ever take an ethics class?!
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My zombie went into karioke deathloop after i shot it in the face with a nailgun, kept singing and dying from singing, then it cycled to tambourine....
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That Wood guy is an asshole. I got my zombie to salute me and shoot a pistol correctly and he just angrily stomps out of the room.
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Honestly, I liked the ending. Sure, it's a crappy ending...but that's the point. You don't get success, you don't get a happy ending. This is a zombie apocalypse, not a zombie playground. You can't cure them, you can't save the world.
The best you can hope for is being alone with a hot, relatively undamaged zombie that likes long hard items at 100% mood and humanity with 0% hunger chained to your wall. I've even taught her not to eat human meat!
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For quite a while this was pretty much a zombie whacking simulator, a minor gripe here I think the game would benefit greatly from more diversity in zombies, ideally some generator building them from pre-set parts. Than, around stage 20 or so I used up the weapons and pretty much all the aggressive/neutral reactions and delved into passive and advanced. This is where the game, imho, shines. A lot of the animations manage to convey this "flicker of humanity left in the brain" thing pretty well and I'd risk saying this makes your zombie are somewhat different from the usual. The interface could be a bit more streamlined and the main storyline was fairly predictable but I like the questions this game raises within yours setting. One random idea, I think it would be nice if Wood was actually horrified if the player showed him the zombie using the gun efficiently.
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Reached a point where the research was terminated, the objective list stated no new objectives, but the badge tracker said that I have only cleared 22 stages. Am I experiencing a bug, or are there still stages beyond that point?
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*shows the general the zombie being nice to the animals and literally talking
Generally: That's your progress? You've got to be kidding me!
uhhh... its a nice docile zombie with the ability to communicate... Why are you angry? xd
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"It seems I was able to force the zombie into a greater state of aggression. It looks at me with a fiery rage in its eyes and reaches for me with the intent to feed. I wonder how it would react with a loaded pistol?"
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Ha, can you imagine what the item requests would sound like?
"Hey... Yeah, guys, I need a dead puppy for my experiments..."
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Warning: Don't leave a specimen alive for too long. If you do, you will get attatched to it. It will become harder to beat the shit out of it to decrease its mood. Or was that just me?
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did anyone else think twice before giving a zombie a loaded gun, only to have their need for 100% completion overcome common sense?
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Despite the unclimactique ending, quite a great game. Despite it being a game about YOU studying a zombies brain, the game was also playing with our brain. At first I did nothing but shit to my zombie, and I couldn,t care less. Then I made another one passive, and I started really to like that particular one. When the military shot her, that sent me furious and I took out my rage on several zombies by killing them. In the end, it was an amazing game, 5/5,
I would truly love to see a Lab of the Dead 2, Thumbs up if you agree
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By level 20 I discovered all the reactions. Got really boring after I fully discovered human meat as everyday was just spamming beach ball to meet the required 25 reactions -_-
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well, shame there is no further ending after you get 100% that'd be a nice treat D: I'm disappointed D: WEll, atleast if I ever get L4D2 I could try and make a a campaign that follows his story line after xD.. Nice game, had a lot of fun.
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A lot like doodle god, except with zombies. The game starts getting kinda repetitive mid way through when you have basically limitless RP and you have to get some of the harder advanced reactions. Good game otherwise.
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I really liked the game and the base of it. The storyline was interesting and filling until it kinda let me down in the end. The fact that you in the end find there is no point in the research you're doing is sad - I just miss that something more had been made from it.
Okay, so, the part where you tell mister wood you haven't really gotten anything on those zombies yet, except from those reactions... I would have liked there to be different reactions from his side. It would have given the game a little more spice! I mean, if you trigger, let's say three advanced and two simple, then something would have changed in the storyline. Besides, it would have given you an option to make another badge, a hard one. Getting the best possible ending.
despite of that, it's a good game, really! I love how those zombies actually ended up showing some kind of emotion ^^
I'll rate this game 4/5. It's worth your time if you haven't got anything else to do!
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Tests show that the subject dislikes being hit in the face with a stick. Will continue hitting subject with stick to confirm.
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Right, I got my zombies mood over 85, humanity over 30 and hunger below 40. Then I threw a baseball at him.. and he seemed sad, making me feel guilty.. ... ..I think I'm starting to develop a bond to him.. ... ..This ain't good..
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I cannot explain my frustration in trying to preserve my zombie only to have him punch a hole in his stomach and knock his own jaw off, thus preventing me from doing some reactions. Goddammit, once I'm done experimenting, I'm filling it with nails, bolts and bullets.
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¶ Tips: Try to advance in the tapes/notes ASAP to get more options because things can be slow early on. Buy weapons first to get lots of easy reactions so you can unlock other things faster and to get them out of the way since they can kill your zombie (which you don't want later. Last weapon: chainsaw). ¶ Minor bugs: If you use the pie/egg and Skip the reaction in the middle, the zombie will keep the pie/egg on their face. ¶ Fully Damage Specimen Achievement: 3 times each on everywhere but head - pistol, knife(+head), rifle, nailgun(+head), cross bow, machine gun. Then use the chainsaw on the body, and baseball bat to the head to knock off jaw.
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Dear log,after finding that the zombies can learn i shot him several times and gave him a loaded gun......this makes perfect sense
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I really confused by the wait times for the research. Alright, so it makes sense that it takes time to do these actions, but why do I need to wait for it to load? It doesn't change anything, and I can just walk away from the computer while it researches. A time constraint means nothing if there is no time limits or anything to make waiting a good or bad decision.
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We have made significant breakthroughs with this specimen today!!! She has shown sharing with a candy bar, extreme caring for animals and sadness when they are dead- we even shared a tender moment with the fluffy caress of a teddy bear.... simply amazing. Now on to weapons testing with a shotgun, then maybe a handgrenade...
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*spoiler* getting 100% everything does not unlock anything that I can tell. I got every achievement, reaction, and fully researched everything. It is a good game worth playing, just wanted to let people know so they don't get their hopes up.
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"let me see your progress"
*shows him a zombie shooting on order, rocking a guitar, petting a cat, reading a book, singing on a microphone and using a taser*
"Is THAT all your progress?"
Well he sure has really high expectations
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Knock Jaws Off Achievement:
Fan (neutral reaction), Stick (hit 5+ times in the head, any reaction), Crowbar (hit 3+ times in the head, any reaction), Baseball Bat (hit 2+ times in head, any reaction), Boxing Gloves (use 5+ times, passive/neutral reaction needed).
Fully Damage Specimen Achievement:
Handgun: 3 times on each limb but the head
Knife: 3 times on each limb
Rifle: 3 times on each limb except for the head
Chainsaw/Shotgun: use on torso to disembowel the zombie
Crossbow: 3 times on each body part except for the head
Nail Gun: 3 times on each body part
Machine Gun: use once on each arm and 3 times on the chest
Baseball Bat: Break the jaw off the head with 2 uses
+ for other to see