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Dead Rat: Zombie looks at neutrally and drops.
Rubber Duck: Zombie looks at neutrally and tries to eat.
Conclusion: Zombie does not necessarily understand how to be a zombie.
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Boring. Research takes too long and in the meantime all you can do is beat up a zombie (for no RP, because you're already maxed)
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-10 for a reference to the experiments of "Day of the Dead" which this game is totally inspired, it's a bit disapointing....
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so five seconds in and already problems. takes a while to get to mute wich sucks. did mute game but after doing first two "test", THE VOLUME IS BACK!
bad broken mute option is bad
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neat concept but the fundamental flaw is that you can progress by clicking almost at random. you don't need to read more than 2% of the text
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love the game only thing i did not know that you cant go back research items and make them higher so if you dont do it first you cant increase level later....need to be able research items u got already
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I found it rather boring and repetitive after awhile such that I ended up terminating them one after another just to see if you'd run out after awhile.
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well after that 666 RP
Ì¿'Ì¿'\̵͇̿̿\з=( Í Â° ÍŸÊ– ͡°)=ε/̵͇̿̿/'Ì¿Ì¿ Ì¿ Ì¿ Ì¿ Ì¿ Ì¿ i got some guns to kill Satan
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with loading it went like looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnngggggggggggggggggggggggggggggggggggggggggggggggggggggggg
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I have a zombie at 81% Mood. I can't advance in the game without doing so, but I'm not angering them so they can eat a banana. Needs multiple specimens.
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Zombie has a passive response to lollipop by licking it, drops it on its arm and gets stuck, shakes it off to then get stuck on its leg and shakes it off again(+6% humanity). I now see how the zombies can gain there humanity back!
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Wait I thought I already knew that shooting them in the head would kill them after all I did just kill one with a gun by shooting them in the head!
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After hours of giving the specimen a book, he finally is acting human. I know what we need to do. GIVE ZOMBIES BOOKS!!!! (preferably without losing your face)
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Day 4's Research: I have discovered shooting the undead in the left leg, right leg, left arm, and right arm leaves a hole where I shot.
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After working so hard on the mood of zombies, I feel like a game called "zombie go happy" like those "monkey go happy".
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Day 26 - After having fully realized all possible avenues of research involving various tools and foods (and my own research upgrades) I mistakenly 'killed' my first specimen, only to replace her with her twin sister, conveniently located within the Storage Room. Incidentally, they had very similar tastes and hobbies, which made my research progress significantly faster and allowed me to continue my work without much of a setback. Or maybe I should 'kill' more of them to see if that helps..?