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Day 6: i have asked Wood's man to get me a dead rat, in the meantime i shall continue hitting the zombie with a stick
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Allen: "I've successfully modified this zombie's behavior to be completely nonviolent and imitate human activity!" Wood: "You call that progress?"
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I really like the voice actor.a lot of games have a voice I don't want to listen to(like a mad scientist in this case instead of a normal man)and I'd rather mute it and read the text myself,but I do the opposite here.I don't know if you put much thought into who the voice for the scientist is,but you did a good job.
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I unlocked all achivement,all items maxed out, every thing at 100%, and there's nothing else to do, is that the end? Or em i supose to wait for one more cinematic?
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is there any way to view item information after you research it, or research items you already have? or am I expected to remember all of it?
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can you edit the game to add in the suggested changes or even go as far as make a second one with these changes and more zombies maybe even mutate them or add animal selections to were you can add the head of a dog or something to that effect
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Had a really weird glitch. I fed my zombie an apple, and he just dies. He had a bullet in his head and it said "Subject Terminated". Instead of dropping, he was still biting into the apple and "Subject Terminated" popped up multiple times. Anybody else have this problem?
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So far the zombie doesn't show the advanced reaction with the rubber duck and the tooth brush even though the other 3 reactions have been provoked and the zombies meters are adequate for the arvanced reactions,why is that?
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Why we cant set him in fire? And using more specimen would be great. Having one in great Mood and high humanity. And the other maybe just torturing or trying to do reactions that needs bad mood and low humanity
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No more objectives? Did I miss something? I got every reaction for every item and my character gives up? I expected to either become a zombie or cure them, but just throwing my hands in the air was anticlimactic. I could have done that hours ago.
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At first I thought if you got a specimen angry enough it would break the chain.But after 2 or three 9mm magazines and my "discipline" stick I can confirm most chain is hard as rock.
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why do u all say things like *touch boobs of female zombie*, i bet none of you would like to have sex with a zombie :O
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Two questions:
Does the game end after you have achieved 100% research? I've achieved 99% and have unlocked all of the item reactions. Might be achievements, but I'm not really inclined to play any further, as it would be basically grinding.
Is there an alternate ending if you show Captain Wood advanced reactions?
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Interesting concept, but really tedious in the early game (takes forever to research) and tedious in the late game (100 things to research/test). If you earned points or researched faster by default, or if you could queue up researches, or not require us to click [Research] and then [result], especially since if a research is done, there's no reason NOT to read the results, you're just forcing an extra click for no reason. It would be better if it was like a notification you can read from anywhere at the top or bottom of the screen, like a news ticker or FB notification.
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OK, I promised myself to go to sleep in time tonight, but I got stuck wanting to find more about the storyline. I really hope you make a sequel.
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Really a good game, but it would be great if you could work on several Zombis at once, because if you trained your Zombis for hours you don't want to waste him just because you didn't try any tools / aggressive stances yet.
Three Zombi slots would be cool.
Oh, and 5/5
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It would be really nice if the doctor went crazy and wanted to be infected with the virus to learn how it is to be infected.
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Could be greatly improved by some sort of Zombie Select screen, So I could Test all my weapons on a zombie I haven't spent three hours leveling up. Also nice would be some sort of note saying: This reaction will harm, your Zombie. That way I could bust the jaws of Zombies I DON'T feed kebabs to exessively.
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Okay, in the "BIG IF" a Lab of the Dead 2 is made, or an redone version of this it'd be great if they fixed it so you could research on multiple specimens as another comment has already said, but also how about making it so you could see how two zombies interact? For example how would a 100% Humanity & Mood zombie interact with a zombie with 0% in both categories?
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Instead of killing 100% mood and humanity zombie, the scientist could have set them in a special zombie storage room to see how they behave.
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day 57.
today i poked the specimen 12 times with a stick to only to find out it was dead after i tried feed it sweets. i will now start over with specimen 58
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soo, chain her to the wall with no close on, smack her in the boobs with a stick a few times, and feed her a dead rat? Just like real life!
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hmm...when the captain arrived to see progress i was in quite a fix...i had been experimenting with the machete again for kicks and both arms were removed when he asked to see progress...i had to use the music stuff all 5 times .-.
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If I could have multiple subjects at once it would be really great, feel a lot more scientific AND I could not feel bad about killing my nicer subjects. :(