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So far the zombie doesn't show the advanced reaction with the rubber duck and the tooth brush even though the other 3 reactions have been provoked and the zombies meters are adequate for the arvanced reactions,why is that?
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Why we cant set him in fire? And using more specimen would be great. Having one in great Mood and high humanity. And the other maybe just torturing or trying to do reactions that needs bad mood and low humanity
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No more objectives? Did I miss something? I got every reaction for every item and my character gives up? I expected to either become a zombie or cure them, but just throwing my hands in the air was anticlimactic. I could have done that hours ago.
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At first I thought if you got a specimen angry enough it would break the chain.But after 2 or three 9mm magazines and my "discipline" stick I can confirm most chain is hard as rock.
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why do u all say things like *touch boobs of female zombie*, i bet none of you would like to have sex with a zombie :O
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Two questions:
Does the game end after you have achieved 100% research? I've achieved 99% and have unlocked all of the item reactions. Might be achievements, but I'm not really inclined to play any further, as it would be basically grinding.
Is there an alternate ending if you show Captain Wood advanced reactions?
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Interesting concept, but really tedious in the early game (takes forever to research) and tedious in the late game (100 things to research/test). If you earned points or researched faster by default, or if you could queue up researches, or not require us to click [Research] and then [result], especially since if a research is done, there's no reason NOT to read the results, you're just forcing an extra click for no reason. It would be better if it was like a notification you can read from anywhere at the top or bottom of the screen, like a news ticker or FB notification.
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OK, I promised myself to go to sleep in time tonight, but I got stuck wanting to find more about the storyline. I really hope you make a sequel.
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Really a good game, but it would be great if you could work on several Zombis at once, because if you trained your Zombis for hours you don't want to waste him just because you didn't try any tools / aggressive stances yet.
Three Zombi slots would be cool.
Oh, and 5/5
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It would be really nice if the doctor went crazy and wanted to be infected with the virus to learn how it is to be infected.
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Could be greatly improved by some sort of Zombie Select screen, So I could Test all my weapons on a zombie I haven't spent three hours leveling up. Also nice would be some sort of note saying: This reaction will harm, your Zombie. That way I could bust the jaws of Zombies I DON'T feed kebabs to exessively.
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Okay, in the "BIG IF" a Lab of the Dead 2 is made, or an redone version of this it'd be great if they fixed it so you could research on multiple specimens as another comment has already said, but also how about making it so you could see how two zombies interact? For example how would a 100% Humanity & Mood zombie interact with a zombie with 0% in both categories?
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Instead of killing 100% mood and humanity zombie, the scientist could have set them in a special zombie storage room to see how they behave.
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day 57.
today i poked the specimen 12 times with a stick to only to find out it was dead after i tried feed it sweets. i will now start over with specimen 58
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soo, chain her to the wall with no close on, smack her in the boobs with a stick a few times, and feed her a dead rat? Just like real life!
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hmm...when the captain arrived to see progress i was in quite a fix...i had been experimenting with the machete again for kicks and both arms were removed when he asked to see progress...i had to use the music stuff all 5 times .-.
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If I could have multiple subjects at once it would be really great, feel a lot more scientific AND I could not feel bad about killing my nicer subjects. :(
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Soldier: Hey what does it do, when you throw a baseball...
Scientist: Wow, this is amazing I just HAVE TO do some hours of research on those Baseballs before I can use them.
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when the zombie had the dead dog he was like ''bark bark'' [head tilt with a confused look] ''bark bark bark'' '' he cant talk now... he's dead'' ''huuugghh?'' [sets down dead dog] oh god i almost cryed!
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"I need to find more notes but I don't have enough research to do so!"
*Throws a spoiled egg at a zombie*
"There we go."
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okay. I can't get the 100% achievement because I need the 100% research, and for the 100% research I need the 100% achievement. Good.
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Good game, but holy crap is it long. Interactive fiction is accurate, but couldn't stay interested long enough to see then end. Fun concept, interesting take, but not rewarding enough to the player.
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......I have discovered that the real monsters are not the corpses that roam in search of flesh, but the humans that mercilessly hunt them, as it turns out the undead can retain traits and aspects of their human selves, and they can be trained to be docile, while humans can not.... but then again... Perhaps I have gone insane from my prolonged isolation with the undead...
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I loled at "without trying to sound gross, she seems to focus on long hard objects," and "i'm really not trying to sound gross, but it seems the harder the object, the stronger the reaction will be."