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I adore this game and everything about it, I wish there was another game of some sort, perhaps with even more results and items, the different their moods and humanity at the time changes what they do moreso than what they react to. More hungry and more angry they claw at you desperately more than they do mindlessly, or even utter guttural growling words at you. This is indeed a great game.
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ok I'm starting to find items that needs tons of humanity but thats impossible if your looking for aggressive reactions. Example... microphone aggressive reaction needs 21%> mood and 21%< humanity. HOW TO YOU MAKE THEM MAD AND STILL HAVE HUMANITY POINTS?!?!
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day 28:the speciman really likes kids toys,anything related to a kid i wonder if....wait do you think he was a...oh......'BANG".
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I realized that I can do multitasking with this game.
I can both read manga while waiting for the research results. Nice~
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shit i killed my zombie that could read and salute and eat vegetables just to continue and a guy asks wat i taut the zombie he was pissed
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Glitch: If you throw the pie at the zombie he gets pie in his face,right? If you skip while he has pie on his face,the pie will stay there when you go to the selection menu. +1 if you found/find it.
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After exhaustive testing I've concluded that the specimen dislikes having balls fly at its face. These results are very informative.
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*SPOILER ALERT* The ending is sad, worse if your zombie has 100% mood and humanity, Captain Woods shoot your zombie in the head, your lab gets shut down, you go around killing people by injecting them with a deadly substance, then you become the only survivor, trapped with the zombies waiting for you to study them on.
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suggestion:-hae-a-pop-up-saying-what-effects-each-item-does?I-loe-thegame-ut-it-was-so-difficult-to-rememer-what-each-item-did-again.