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Its a great day for technology when road spikes have the ability to sit still, then at the last second jump out at you.
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I feel like I should earn points by hitting civilians in Dead On Time. Those guys can't get out of the way of a car blasting its naval-grade horn, I'm doing humanity a favor for all I know...
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Fun and addicting. Not much to this game other than running over zombies, hooting them of your car, avoiding obstacles and making sure your car doesn't catch on fire. A good time killer...
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The game is very good and has a fun part to be zombies. What is weak is loading the game, because it takes very, very much to carry, plus those who have good and fast internet to quickly load and start playing, because who does not suffer ... hahaha !!
Note 8 game pro ...
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wait,wait,wait,wait,wait,wait! if my single pistol can kill a single zombie in one shot,and my road of the dead 2 shotgun can't kill anything higher than ravagers in a single hit that means......... ladies and gentleman we have found dirty harry's 44. magnum!!!!!!!!+ if you agree!
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this game is really cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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United States Armed Forces Zombie Apocalypse Counter-Measure Strategy: 1.) A civilian car leaving quarantine deserves the highest attention, more so than actual zombies 2.) Do not shoot at zombies, instead, hide behind stuff and wait for civilian car 3.) Only shoot straight down the road. Run directly in front of approaching vehicles to shoot them. If possible, cling yourself on the hood and shoot the driver while he speeds down a highway full of debris and zombies, its totally safe 4.) Helicopters must fly backwards facing the front of the target 5.) Prioritize single cars over cluttered zombie masses when carpet bombing 6.) Do no operate military vehicles, just park them in the general area and leave enough space between them for a vehicle to potentially pass through
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I thoroughly enjoy this game, but until I get Perception it's really hard to tell if I'm going to actually hit some of the stuff in the road. It's just the "2d pretending to be 3d" thing that's throwing me off. Other than that, I love this game
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I thoroughly enjoy this game, but until I get Perception it's really hard to tell if I'm going to actually hit some of the stuff in the road. It's just the "2d pretending to be 3d" thing that's throwing me off. Other than that, I love this game.
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Absolutely HATE it when a bomb squaddie sets up his charges right in front of a big row of spike strips. You are either forced to take massive damage from the explosion, or swerve into the spikes.
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TBH I prefer this over the second game...the second game is just insane...there mutant zombies that you just cant dodge for example to 1 that's muscle have expanded so much its skin has ripped off...you cant avoid that thing at all...then the land mines...oh don't even get me started...I find this 1 much easier and fun.
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note, the damage you suffer from hitting an abandoned car is increased by how fast you are going. If you only hit abandoned cars at like 40-80 mph, you actually don't take much damage.
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how he can turn a car into zombie killer car in small garage in the backyard of his home at the end of the world and why the hell zombies and solders team up to kill him !?.
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XCalibre
Oct. 17, 2010
United States Armed Forces Zombie Apocalypse Counter-Measure Strategy: 1.) A civilian car leaving quarantine deserves the highest attention, more so than actual zombies 2.) Do not shoot at zombies, instead, hide behind stuff and wait for civilian car 3.) Only shoot straight down the road. Run directly in front of approaching vehicles to shoot them. If possible, cling yourself on the hood and shoot the driver while he speeds down a highway full of debris and zombies, its totally safe 4.) Helicopters must fly backwards facing the front of the target 5.) Prioritize single cars over cluttered zombie masses when carpet bombing 6.) Do no operate military vehicles, just park them in the general area and leave enough space between them for a vehicle to potentially pass through