Roller Derby 20XX

Roller Derby 20XX

by evilyarn
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Roller Derby 20XX

Rating:
3.1
Released: February 19, 2011
Last updated: February 19, 2011
Developer: evilyarn

Tags for Roller Derby 20XX

Description

A fast-paced platformer with a futuristic roller derby theme.

In the year 20XX the universe is in conflict. You are the sole jammer, defender of the world. Skate hard. Skate fast. The world is counting on you. Jump and Attack while Racing across the platforms. Score points by passing the opposing skaters but donโ€™t let them hit you or you may fall to your death.

How to Play

Right Key - Skate
Left Key - Brake/Block
X - Jump
C - Attack

Comments

0/1000
evilyarn avatar

evilyarn

Feb. 19, 2011

11
0

@Pory Thanks for your comment. There are small red arrows on the top of the screen to indicate where an enemy will drop from. It's a bit subtle but hopefully that can provide a bit of warning for you. Thanks again for playing.

evilyarn avatar

evilyarn

Feb. 19, 2011

9
0

@kazookazoo The attack recharges over time. There's a charge bar in the upper left that flashes when the attack is ready. Thanks for your comment and thanks for playing!

omega_luigi avatar

omega_luigi

Feb. 19, 2011

11
2

this is heavily underrated

mauri2552 avatar

mauri2552

Feb. 19, 2011

10
3

awesome! but there should be a upgrade system+ customizable characters, obstacles and more enemys. 5/5 still

ybom avatar

ybom

Feb. 21, 2011

6
1

This game can be very addictive.
Up jumps too, but really - master everything (for instance, block is very useful). You can brake to a complete halt, and you can also go off the left side of screen, a bit, without dying - you only die if you fall to your death. If you think you'll get a higher score than you ever did, use charge UNDER the platforms. If you do die, read the line under your score for more "lore." You have a little area beyond the platform that you can jump off of - so if you need to you can halt in mid air and land on the previous platform.

For actual gameplay tips, I think the best thing is to know when to be BEHIND the blockers on their ships. As you get higher in score, platforms get further and further apart. Try to stay a body length (reach of attack) from the blockers. Hitting a blocker does give an animation but really doesn't give a higher score for doing so.

GL:HF. DGA!

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