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Badge of a day seems kinda broken. I was playing and lost on my first try - it updated my progress to 114/150 chests. Then, I played again and despite being very close to winning (is tea was being bought faster, I would win, I lost maybe by 10-15 seconds), I lost. I clicked play again and... my score wasn't updated. I tried to refresh, etc, but it's still missing, despite game telling that I can even lose and still get badge ;-(
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Oddly enough, despite the absolute random nature of the prices, and how little control the user has of the quantity and nature of deals or risky ports, I found this game to be a nice balance of tranquility (nice music) and stressful challenge (mashing the BUY button because you can't buy more than 30 at a time). While I agree with many comments below that the BUY button should allow buying more than 30, I still found this game to be very well done, and it felt more balanced than I was originally going to give it credit. 4/5 stars. Thanks for the fun experience.
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This is a horrible moment in history. After this game Britain pretty much invades China and strong arms them into giving them tea.
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What I would like to see: - The ability to cancel an order I accidentally clicked on before the ship reaches the destination. - Be able to sell ships at any time, not only when poor. - PLEASE be able to buy more tea/opium! The sections should be something like "10, 30, 50, 100" instead of "5, 15, 30" - A 'restart' button on the pause menu would be great! + so the developers will see.
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What I would like to see:
- The ability to cancel an order I accidentally clicked on before the ship reaches the destination.
- Be able to sell ships at any time, not only when poor.
- PLEASE be able to buy more tea/opium! The sections should be something like "10, 30, 50, 100" instead of "5, 15, 30"
+ so the developers will see.
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win or lose to get the hard badge? I got 88 million points while 500 tea crates away from the final order... and have never won... so how would I win with a lower score than 80 million?
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It's funny how the games says: Can you make your fortune? Well the answer to that is no. You use your profit to buy tea and give it the English. And while they need 600 crates, the buying value is 80, and they just except to still get it?
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Ah, by 'stack everything', I mean opium > tea, but get tea whenenever you've tons of silver and it's relatively cheap.
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Easier than I though, 13~ on 1st attempt, 97 on second (after reading few comments). I just tried to stack everything, when it was cheap and to make 30-50 crates deals (mainly during middle stage of game). I also had useful excess of tea, which helped me over 3 years. My mistake was spending 12,5k on fees, instead giving boats. I couldn't do anything in last year (very high prices) and ended up with 0 opium and 120 tea (lose). Still... badge.
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sees final tea order for first time oh I am doing good. *has no money or opium* crap I will just wait then and see if I scored enough. I won and got the hard badge.... but those moments while waiting for myself to lose... afraid to get just under the required score when you can't do anything...
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In the final leg, you basically have to hit the 30 Tea button continuously, otherwise you won't buy fast enough. Alternatively, stockpile team from previous legs.
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Too simple (actually the decisions you can take are very few), too random (you can't forecast price trends at any level) and as years progress it becomes too fast and you just click wherever you can. Not really a good manager game.
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*Sends ship out for a 56 chest deal at 99/chest in a risky port WITH a bribe card!* ... *Ship gets halfway there* ... *Ship gets three quarters of the way there* ... *BRIBE CARD NO LONGER WORKS HAHA* *SHIP GETS CAUGHT*
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I do like to think the game is ironic. The over-puritan Victorian Era, the very Industrial Revolution, as paid with opium money. That's the historical point of the game.
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116.9M Points. Buying everything below $55, sell to any above $55, take no risks -- stockpiles are good. Last shipment, buy tea at any price -- time is the limiter not funds.
When you only have one or two ships, pick ports close to the bottom, unless the top has a great deal: $80-90/crate, 20+ crates.
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I wish there were more games about trade like this, but this one has lots of problems. It feels like you're just waiting you fail. Like other people said you can't keep any of your profits. There are no upgrades to invest in, and you can't sell your ships when you want. I rarely send more than two ships at once so after that they're useless to me. Britain demands more and more tea and at the same time conditions get worse XD
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I always begin to play this game because it is good ART and well formed, but I CAN'T sell Opium to people. I'm not a virtual drug-dealer. I can't do it!
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ATTENTION - "Plus" this comment to keep it alive. Here's how the scoring works: Multiply the # of Opium crates sold by ten. Then mulitply that by the # of Tea crates shipped; that will be the final score. So: (Opium crates X 10) X Tea crates = Final Score. Although, it doesn't do any good to keep track during the game as there's no total so far in-game. The obvious thing is to buy as much as possible. It works best when the prices get below 20; a disaster of some kind can drive it below 10. >:D When that happens buy the sh*t out of it nonstop, trust me. I have to admit I got 2 or 3 disasters that drove prices down below 20 a couple times and below 10 once. Here's a screenshot (cropped to make my red text bigger) of my final score for those who might want a visual aid. I even lost by not being able to make my last shipment. Can you blame me? It was 720 crates of tea; you'd have to click buy x30 nonstop the whole time and that's almost impossible. http://imgur.com/h2aFgNZ