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This has a lot of potential but feels like an alpha version. I'd love to see this finished but the game indeed freezes after the first level
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Incidentally, the game also froze for me when I reached the victory conditions in the first level. I never got to look much at the island map and stuff.
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I like the theme of this lane defense game but there are still clearly some structural issues to resolve. I would like to see more language in the game... labels on objects, for example. The game's speed is too fast for my tastes overall. I prefer to see more of the battlefield... this kind of game, for me, is enjoyed like a set of balance beams I am trying to keep in my favor. I don't just need to see what lane a threat is in; I need to see the nature of that threat. I can't be scrolling back and forth for that... scrolling isn't fun for me. Teasing out a tech tree or spinning a little more theatrics around the player tools might add a bit of interest. I think your game could use a little bit more showmanship... not a storyline necessarily, but a reason to connect to it. Otherwise you're appealing solely to people who will play anything with a historical military theme. (They're out there.)
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Mouse control feels kinda strange. Was sending units out, didn't realize the red highlight meant someone was coming towards me. Then all the sudden it froze up. I scrolled over and it looks like I won the match, but it isn't showing me anything allowing me to continue, all I can do is scroll side to side. So very broken with only a few seconds of game play. Please fix