GoldWell
by fastgames
GoldWell
Tags for GoldWell
Description
Extend your gold-mining robotic arm deep below the earth's crust to mine gold and line your pockets. But watch out for the monstrous bugs that lie in wait for you, one touch of them to the robotic arm and you lose a life!
How to Play
Use the Arrow Keys to guide the pipe and hit the Space Bar to return the pipe quickly.
Comments
Neotears
Jun. 30, 2009
I wanted to like this game, but the enemies were eventually too frequent, getting to the bottom for more than a second proved an unexciting pain. If the bombs didn't exist, and/or the rate or pipe destruction was reduced by 200%, this could prove more enjoyable. However still tedious and not exciting.
I made it to level 8 before completely losing my interest in defeating it. However, add an Impossible badge to attain level 30, and you've got players. lol..
BoredZac
Jul. 30, 2011
Considering the way a single enemy can kill you in a matter of seconds, I think the concept of 'health' is kind of a tease. This could be remedied if the monsters died after biting the pipe once (Broken teeth, much?). The bigger monsters could take more, or even a black death character who definitely makes you want to retreat to the defense of your pipe.
I think it would be more challenging if you could travel back over yourself (unless you don't take the monster/damage advice, then it's just overkill). Upgrades and more monster variations (with different traits) would be welcomed. However, as it stands I couldn't make it 3 levels into your game without a great level of frustration and hopelessness that far surpassed challenged and went into a hopeless task that didn't seem to have a reward at the end.
Chaos1984
Jul. 14, 2009
Got Bored with level 1. Its great concept, needs upgraeds, maybe ability to train badgers or something to kill things under ground and stuff etc etc.
2/5
caesar88
Dec. 22, 2012
ok ...I liked the game ,BUT when someone wins a level the amount of gold should be saved NOT lost when losing in the next level
riverkonqueror
Dec. 02, 2013
Gave up on level 3 so I can't talk to the rest of the game but this seems to be almost as far as anyone really gets in this game... repetitive and dull, no music, passable SFX, bad GFX, controls intuitive, passable game design but bad implementation - becomes much to ohard, much too quickly and there is nothing to differentiate levels significantly given such a steep difficulty curve. Overall, poor game though it might be on to something with a lot of balancing and some reworking.