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I wish there was a lore book or something, to see what the monsters actually do, and not try to guess cause it gets hard to in later levels.
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ive upgraded every unit to 20 and i still cant get past 4-3. its a green level so strategy is pretty much out the window
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the critters need TACTICS!!! god they need to know when to move in and back down.... not just blindly charge in...if Paladog can move back, then why shouldn't the patriotic critters? Scumbag Paladog retreats while everyone else dies
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Hood the Rabbit is VERY good. I haven't maxed out the other but for the price and the fact that his attack's penetrate make him very good. Combo with high food and you can amass a lot of them and mobs don't even get a chance.
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Is there a hidden cap on the number of units you can have? I make one dragon, then spam rabbits, then after awhile the dragon just disappears.
Also, there IS an autosend button; just hold down the relevant hotkey.
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I'd like to see the stats instead of just the stat increases. The only way to know the stats is by remembering all stat increases or looking them up on the internet like this webpage: https://paladog.fandom.com/wiki/Units But that doesn't say per level. Just level 1 and max level (20). At level 20 they will be twice as strong as level 1.
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loved the graphics, gameplay and concept :)
just a few things that could've been better though: felt that there was too much grinding and repetition involved, and numbers could've been clearer (e.g. in terms of how much a + adds to an equip, how much does upping so and so skill improve things, etc.)
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Not sure if this was intentional or not, but when your units are attacking the enemy base in the normal (yellow) missions, enemy ranged units will stay inside the base, which means that your units (possibly only melee units) aren't able to attack them. The only reliable way to kill them is with a spell. Otherwise they just sit there with impunity raining death upon your forces.
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Easy way to grind: You will need to be strong enough to kill the zombies and skeletons of the first boss in one hit and you need a high enough mana regeneration to constantly use your punch staff without running out. If you have that you can go 1-12 and without summoning any units, destroy the monster gate. After you do that, DON'T kill the boss, but kill the infinite zombies he keeps spawning. You can kill 3 with each use of your staff, and when you're done you can just kill the boss and continue on where you were. You can also make the grinding automatic by summoning 2 penguins, as the kill all the enemies by themselves but don't have the range to kill the boss. Now you can go do something else and just check every once in a while to pick your level up perk. Cheers!
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Please add darkdog, so u can unlock it at passing a certain lvl or there is an extra lvl where u can fight hi whenever u want (it is difficult so u will need to progress in the normal mode to beat him) rate +1 if u agree
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What about a button that sends all minions at once, can only be used when you have enough mana. I would appreciate that, instead of scrolling 1,2,3,4,5,6,7. Would be much faster to just klick 0 and then all my minions are spawned. Thanks for reading ;)
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I hate the idea of having to download the game to a mobile device just to play mini games or the survival mode. I could understand just downloading the game to your computer, but what about people who do not own a compatible device or a mobile device at all?
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The Turn Undead maces say that they instantly kill enemies at random, but it seems like they just do area damage. I've been using one in between the attacks of a monkey (no other attacking units at the time), and I can clearly see some of the tougher enemies (like the large versions of the robot Frankenstein's Monster) being damaged and pushed back.
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The turtles seem a bit useless as later on the rhinos or even the penguins/dragons have much more health and obviously attack. I think the turtles should have a damage reflect % as they get hit. Otherwise a good way to earn money is to fight the bosses that spawn monsters, you just kill them one by one and you get money for it, Don't rush on those too fast or the boss will die and you won't get as much money though.
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In my opinion the Start button is to close to the Delete button. I don't want to check it, so is there something like "Do you really want to delete this save"?
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The green (3rd after a Boss) levels are very annoying and even stupid IMO. There is almost no strategy involved on those, just luck, and a lot of money put on upgrading the critters that are relevant to that level.
These levels make your gear obsolete 'cause the stuffs you pick are useless and the only rings that do anything are more money/exp/drop rate gains.
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Easy Money:
1. Equip two money rings, a heal mace, and a meteor mace
2. Go to the first boss level
3. Spawn turtles
4. Heal them while mass amounts of enemies spawn
5. When you feel there are enough enemies on screen, kill them with the meteor mace.
6. ??????
7. Profit.
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Am I the only person who finds the pig shopkeeper and the caterpillar on the Hero screen to both be incredibly annoying? They wouldn't be so bad if they were only making noises once in a while, but the CONSTANT stream of loud oinks and chatterings is just intolerable; I always end up muting my speakers when I go through either of those menus.
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for everyone who doesn't know each upgrade increases critters stats by 0.5% so 20 times the stats they gain for an upgrade is their original stat