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LvL 5-19, Use the Mouse, for stop the the enemy, and the Mummy Kings summon units all the time, use the METEOR for kill every 10 segs all mummy, in 1 min = 1 or 2 lvls and live 50.000 of money.
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Got to say, been playing this game for a while. still early on because of bad choices for level up. A great game though.
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This is a great game I love the fact that you dont even really need units to get through most levels and can play with a caster build
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I would also add that you think about the EPIC WAR series and make a comparison. Even accepting the different visual support....the game is much slower with weaker graphics, etc. Plus the extremely annoying fact that others have pointed out---Paladog can't attack without mana/skills...just makes the game slower.
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This is a rare moment. I only comment to recommend a game, but.....the high ranking forces me to comment. This game is boring and no challenge at all.....WHY are you all giving it so many stars? There is almost NO strategy to this game......go forward, summon dudes, summon dudes, summon dudes, cast a spell, summon dudes, repeat...until you destroy boss/castle....add upgrades repeat last sequence. ZZZZZZZZZZZZZZZ I think the dog and wierd little sequences is the appeal....the comments suggest I am right.
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Took 14 hours/120 levels to get 360 stars on Hell difficulty, if you just want the badge better go with Easy that only takes 3-4.
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I would also like to see how much a mace will use in mana per hit, if I knew the 'instant death' mace uses 50 mana (50% of start max mana) I wouldn't have bothered, it doesn't work well either (hard to tell, there is not indication and when there are many in a bundle, no idea what's happening.. Also in the level where i can't move, all the units just walk forwards and won't stay in the MC aura, I'd like to see the melee stay in front of the paladog (but in his aura), while the long distance attackers should stay behind the paladog, but now they run forth and I have no idea what's happening because it's all off screen, why should the soldiers control the speed anyway, it should be the leader/player who indicates such things...