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Please don't design flash games with a fixed resolution. Not only is it an insult to Flash (vector, being easily scalable to any resolution and still looking good), it's inconvenient and makes the game unplayable for those with modern monitors. 1920x1080 screen here (pretty standard resolution) and I refuse to play a game that occupies less than 1/4th of the screen.
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wait if the critters are supposed to be pure and only fighting because they needed too why was mouse a notorious gangster?
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If someone have troubles with random(green) levels try to keep your units within aura range. If someone left let them die.
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there have to be a endless mode to fight with paladog instead there are fun challanges do whe need a endless mode but still you can be upgraded you can get better and harder endlesse's to get sronger and strong and stronger enemie's hope this is new now lets have fun
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Great game! I come with multiple suggestions (some of them I think have been already suggested): *Show stats for rings and maces. *A blacksmith or something to fuse maces/rings. for example 2x lvl3Heal mace+some gold = lvl4Heal mace. *Speed button. *Number of units counter (for both teams). *Main hero's stats (to see which upgrades you've got). *Summon's stats (to see how many times you've upgraded each unit and to see their actual HP/damage/speed/delay). *Achievements. *A mode indeep explanation of skills and upgrades. Hope you take some of this in consideration for an update/ future versions. Keep it up!
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Given up after an hour or trying to deal with stage 4-3, don't make the same mistake I did and forget the hard badges, it isnt worth it, that stage is cancer