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I used 1-12 as a farming stage and used turtles to stop their attacks and then heal them when my mana reaches 100 so I get exp when I use my fire staff on them but the problem is it gets too laggy :) love this game
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Evetnually, it mainly becmoes this: spawn 2 mice to buy you some time->buy mostly archers, and some roos' and some bears->keep up the archers, but add Rhinos, penguins, maybe a couple monkeys and eventually even a few dragons. My layout: Prayer ring and Luck/Food regen rings. Staffs: Fist, metoer, and poison.
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Also, pls offer remapping of controls. The JKL is very awkward, should place it at QWE so 1 hand doesn't need to move across keyboard and within fingers' reach.
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You said "Every control can be made with mouse" but cannot control Paladog movement with mouse? Please make Paladog able to be moved by clicking the ground.
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lots of fun. only the final boss still waits. i try to get all upgrades and i wonder if there still will come a further unit production upgrade ...
think i had only one so far. my tactic mostly wizzards and bowman.
and try to get to the monsters home as fast as possible. otherwise there is a chance that they overrun your troops later in the stage. are there still better rings and mazes then +11 ?
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Found a glitch. If you use the wand that shoots fists or meteor -or anything that throws things-, move the camera back or forward to make it go farther or keep closer to you.
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why do the carts move so slow!? i have only one horse and i move ten times as fast, what is up with that :P, but stil 10/10 graet game :)
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so overall it should be something like 3/5, as battles are repetitive and it is range > all, until the end. Only thing is that you gain different ranged units late game. Not sure how this got such a high rating as the same tactic works in every battle straight to the last boss, whos helpless against mass archers.
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i maxed out my mana regeneration, and now my game is screwed up. the ui is flashing in and out and paladog is on speed.