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I would also like to see how much a mace will use in mana per hit, if I knew the 'instant death' mace uses 50 mana (50% of start max mana) I wouldn't have bothered, it doesn't work well either (hard to tell, there is not indication and when there are many in a bundle, no idea what's happening.. Also in the level where i can't move, all the units just walk forwards and won't stay in the MC aura, I'd like to see the melee stay in front of the paladog (but in his aura), while the long distance attackers should stay behind the paladog, but now they run forth and I have no idea what's happening because it's all off screen, why should the soldiers control the speed anyway, it should be the leader/player who indicates such things...
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I used to have this favorited and 5/5, but played like 2hrs today went away for a while came back and save is gone. so my rating dropped, hate wasting my time
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Suggest a screen that shows Paladog's current level upgrades. Also: during "destroy the base" levels, ranged enemies that spawn will stay within the enemy base itself, protecting them from being damaged by your units. Maybe have units prioritise damaging enemy soldiers first then base afterwards?
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Suggest a screen that shows Paladog's current level upgrades. Also: during "destroy the base" levels, ranged enemies that spawn will stay within the enemy base itself, protecting them from being damaged by your units. Maybe have units prioritise damaging enemy soldiers first then base afterwards?
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What can u add to get a ton of mana damge
IDK why so little commented its fine to comment! i dont wanna go to a website and see all this :/