Comments for Paladog

avatar for Dare64
Dare64

May. 12, 2012

Under rating threshold (show) When you max upgrade a unit they should look awesome or something.

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(10K+)

avatar for Eimazein
Eimazein

May. 12, 2012

Under rating threshold (show) Great game! I come with multiple suggestions (some of them I think have been already suggested): *Show stats for rings and maces. *A blacksmith or something to fuse maces/rings. for example 2x lvl3Heal mace+some gold = lvl4Heal mace. *Speed button. *Number of units counter (for both teams). *Main hero's stats (to see which upgrades you've got). *Summon's stats (to see how many times you've upgraded each unit and to see their actual HP/damage/speed/delay). *Achievements. *A mode indeep explanation of skills and upgrades. Hope you take some of this in consideration for an update/ future versions. Keep it up!

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(7969)

Developer response from fazecat

Thanks for your suggestions! I forwarded those to our relevant team!

avatar for Colonel_Panic
Colonel_Panic

May. 20, 2012

Under rating threshold (show) Nice would be to be able to see the stats of the critters; I always wondere, if it still makes sense to upgrade turtoises if you have Rhinos, for instance or dragons, and I never know if sending tons of mice is better than some roos, since I can only estimate their strength by the bars, and defense is not given at all.

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(4965)

avatar for Haganekage
Haganekage

May. 12, 2012

Under rating threshold (show) Good game, but it would be nice to see some more numbers in the UI, especially for the level up perks. For example; it is very difficult to tell if you would actually want to level up your maximum food, when it doesn't tell you by how much it will increase.

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(5525)

avatar for XgodwarX
XgodwarX

May. 29, 2012

Under rating threshold (show) A skill tree to see all the upgrades we have gotten would be nice.

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(2598)

avatar for Tildy2
Tildy2

Apr. 26, 2013

Under rating threshold (show) The only real complaint I have is the levels where the spells/units come out of Nomnom's mouth. It's too random--one level you can have nothing but spells and get killed almost instantly, and another you can have nothing but units and win. It really slows down the gameplay, which apart from that is really easy. Other than that, I can't tell if I should be offended by the shopkeeper being a bejeweled pig in a fez.

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(18)

avatar for t88turbo
t88turbo

Jun. 9, 2012

Under rating threshold (show) for all those asking: Max Paladog level is 200.

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(366)

avatar for Linkyu
Linkyu

Jan. 30, 2013

Under rating threshold (show) "Critters were always peaceful and couldn't defend themselves etc etc" # "Elite Rhino: Natural born fighter[...]". ...uh-huh.

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(16)

avatar for MNHyena
MNHyena

Feb. 24, 2013

Under rating threshold (show) "Level Cleared. 0h 3m 42s New Record!" Wait a minute, hours?!? Please tell me I won't ever need to use THAT stat.

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(509)

avatar for geekahedron
geekahedron

May. 15, 2012

Under rating threshold (show) It would be nice to have an experience bonus for completing each level; it sometimes feels like I'm being penalized for finishing too quickly without grinding through more enemies...

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(236)

avatar for toninhoo1
toninhoo1

May. 25, 2012

Under rating threshold (show) Would be nice if the Seller actually had useful itens to sell, it would be nice to randomly see a +X item on there, and not everytime the same item... Maybe add something like, gold items, platinum items, something like that... ;~

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(265)

avatar for GokuSSJ3
GokuSSJ3

May. 11, 2012

Under rating threshold (show) If this is a world of equal critters, why is a dog riding a horse?

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(3356)

Developer response from fazecat

Of course, Volunteer! Thant horse is not an ordinary one. Check our Youtube animation, and you'll get what I mean! http://youtu.be/hg6dU4UuUWo

avatar for Dyphus
Dyphus

May. 14, 2012

Under rating threshold (show) ARGH! Those ghosts are the most annoying enemy in the entire game.

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(113)

avatar for JDWorley001
JDWorley001

May. 10, 2012

Under rating threshold (show) Loved the game..enjoyed the fact that had several different types of battles!! 5/5

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(2256)

avatar for Cable777
Cable777

Jun. 26, 2012

Under rating threshold (show) Ring effects do stack. Tested with one max food increase, and then repeated level with a second equipped as well, almost doubled effect. Just thought you all might want to know=)

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(37)

avatar for MrCinek100
MrCinek100

Jun. 16, 2012

Under rating threshold (show) @gameigor, stand behind your units, because that "duck" does very big damage.

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(14)

avatar for Neuyasha
Neuyasha

May. 16, 2012

Under rating threshold (show) I wish we could buy more ring slots. Or gain one every 10 levels or so. (:

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(72)

avatar for tdlace
tdlace

Jun. 4, 2012

Under rating threshold (show) How can Mouse the Street Fighter be a peace-loving gangster?

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(35)

avatar for Wingslap
Wingslap

May. 11, 2012

Under rating threshold (show) its really a great game - now with a speed up option it would be near perfect

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(1018)

avatar for submax_cw
submax_cw

Jun. 11, 2012

Under rating threshold (show) So if all of the animals have a history of nothing but peace, then why do so many have such violent backgrounds and histories of criminal activity??

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(83)

avatar for Lorezon
Lorezon

May. 27, 2012

Under rating threshold (show) Dear wagon driver, might I suggest staying BEHIND my army of guards? Just sayin'.

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(142)

avatar for tasteflavored
tasteflavored

Jun. 10, 2012

Under rating threshold (show) you can pretty much break the game by just using archers

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(67)

avatar for earthangelo
earthangelo

Jun. 28, 2013

Under rating threshold (show) Nice game, though it would be great if there were more items in the shop, since eventually you get bored of the same weapons and rings.

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(13)

avatar for Zeffen
Zeffen

Oct. 27, 2012

Under rating threshold (show) How about bringing Dark Dog to the PC/Laptop?

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(13)

avatar for dannyfrank210
dannyfrank210

Jun. 9, 2012

Under rating threshold (show) My 2 key is getting worn out. ;)

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(50)

avatar for Magne
Magne

Jun. 9, 2012

Under rating threshold (show) In my opinion the Start button is to close to the Delete button. I don't want to check it, so is there something like "Do you really want to delete this save"?

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(33)

avatar for Sanmei
Sanmei

Jun. 6, 2012

Under rating threshold (show) Far more stages than were really needed. You could have easily cut the number of stages in half, doubled EXP gain and still had a very long, grind-happy game.

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(33)

avatar for refguee
refguee

May. 16, 2012

Under rating threshold (show) Is there a hidden cap on the number of units you can have? I make one dragon, then spam rabbits, then after awhile the dragon just disappears. Also, there IS an autosend button; just hold down the relevant hotkey.

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(33)

avatar for pochero4
pochero4

Jan. 28, 2014

Under rating threshold (show) needs a fast forward button, like 4x or even more

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(9)

avatar for connor8776
connor8776

Jun. 9, 2012

Under rating threshold (show) why cant paladog just hit with his mace instead of casting only? you dont have to make him achilles, but its funny how he just sits there watching his friends get smacked senseless.

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(48)

avatar for ttoodddd
ttoodddd

Jan. 8, 2014

Under rating threshold (show) Bunny spam is just so great hahahaha

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(6)

avatar for RaydonL1
RaydonL1

Feb. 24, 2013

Under rating threshold (show) would the game be better if every level we earn a few stats point, which could increase max health,mana etc.

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(12)

avatar for Leanaci
Leanaci

Nov. 9, 2012

Under rating threshold (show) besides the rather poor English ,text being cut off on the sides, and lack of unit stats and upgrade info it's an amusing game

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(12)

avatar for ott316
ott316

Aug. 5, 2012

Under rating threshold (show) it would be nice if every unit had his own skill tree :D

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(12)

avatar for Dairaioh
Dairaioh

Jul. 27, 2012

Under rating threshold (show) Great game. Started from the beggining at Hell difficulty, it took me 30+ hours and 87 lvls to reach lvl 5-24. After that, it took me another 5 hours which resulted in 10++ millon gold to get FULL penguins and 17/20 dragons ,and anothers 83 lvls to PWN last boss. Grinding is a big issue. However, it's a very entertaining game. Suggestions are already made, can't figure out something new. Strategy: 2x +11 gold rings at stage 5-19, 2 dragons and keep them OUT of aura range, this allows you to stack zombie kings (in big numbers, 10-15 of them) that summons LOTS of normal zombies. In a good run i was able to get 2 millon gold and over 20 lvls. Great game, 5/5.

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(12)

avatar for Squishybrick
Squishybrick

Jul. 25, 2012

Under rating threshold (show) I find it annoying that any ol' button can skip the boss-text.. Half the time when it appears, I'm pressing buttons, and I never get to see what the boss says.. :\

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(12)

avatar for zipdog
zipdog

Jul. 3, 2012

Under rating threshold (show) I would like to report a bug: When spamming mice to counter the skeleton footballers, it is possible to hit a "unit limit" that deletes other things--like DRAGONS. I kind of need those big, expensive dragons.

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(12)

avatar for wammyflammy
wammyflammy

Jun. 30, 2012

Under rating threshold (show) It's getting worse, I can see. Every green level becomes more and more focused on luck. I tried to create a strong force to fight 70-80% of the levels, but it makes the green levels next to impossible. I have to grind for ages to upgrade units that I will never use outside of those levels, which should not happen at all. Two of the most useless units in the game make up 2/3 of the units I can get on stage 3-15, and it is only getting more frustrating with each instant loss because I simply cannot defend myself.

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(12)

avatar for polski93
polski93

Jun. 11, 2012

Under rating threshold (show) Everyone who has been having trouble with green levels listen up. First off you want to have max aura range. The most important thing to remember is that you need to let the enemy get close enough where you can keep your army in aura range. Allow several soldiers to be spawned but try to keep a full row in stock before first skull on time bar. Now when you have enough soldiers accumulated summon them all at once. The key to beating these levels is having a large enough army at one time so it does not matter how many the enemy tries to summon at once. This is the only way of winning those levels that I have personally found to work consistently.

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(12)

avatar for DarkCent
DarkCent

May. 25, 2012

Under rating threshold (show) Great game, i just think there's something that sucks, and that is, not being able to stop units from moving or making them come back. Sometimes i want to make a massive attack, and it never really works because they just start walking forward as soon as they are spawned. Besides that, the game is awesome, and really long, so it's nice to be able to appreciate the game. Keep on it o/

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(12)

avatar for LordBucket
LordBucket

May. 19, 2012

Under rating threshold (show) Is there any significance to stars other than the level end gold bonus? Any incentive to go back and get more stars on previous levels? What about game difficulty? Is there any benefit or reason to play at a higher difficulty? After as many hours as this is taking on normal, I'd rather not find out 30 hours from now that I needed to play on a higher difficulty for some reason.

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(74)

avatar for uberpenguin
uberpenguin

May. 11, 2012

Under rating threshold (show) I'm with emekoo, some clarification on items would be good. I too am confused as to the health ring and the regeneration ring; the descriptions are kind of vague and confusing, especially with descriptions like with the health one in the shop where it talks about healthier citizens making a healthier nation. That goes for stats/skills too. For ex., how do we know what % increase, say, treasure finding gives us? How much regen does the regen skill give us? Does def reduce damage by a static amount, or a %? How does each mace compare in damage? Does, say, the lightning mace have enough extra to make up for how unpredictable it is? I have a ton more, but you get my point. I realize that your first lang. probably isn't english, so it's likely a pain in the ass to have to write detailed descriptions, but they would certainly be very helpful when choosing gear and skills.

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(30)

avatar for Akababa
Akababa

Jul. 12, 2013

Under rating threshold (show) Very nice game, but it kind of turns into a grind after you discover the OP rabbit-spam strategy :/

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(7)

avatar for kenedilima
kenedilima

Sep. 10, 2012

Under rating threshold (show) Hmm, zombies... and... WAIT! a TELEVISION?!?!?

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(43)

avatar for kalzekdor
kalzekdor

May. 22, 2012

Under rating threshold (show) Not sure if this was intentional or not, but when your units are attacking the enemy base in the normal (yellow) missions, enemy ranged units will stay inside the base, which means that your units (possibly only melee units) aren't able to attack them. The only reliable way to kill them is with a spell. Otherwise they just sit there with impunity raining death upon your forces.

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(43)

avatar for momochan
momochan

May. 19, 2012

Under rating threshold (show) I like how I never forget any of the hotkeys because they're labeled the whole time.

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(43)

avatar for D3ath4u2
D3ath4u2

May. 15, 2012

Under rating threshold (show) >Can hold three staffs at the same time >Can only wear 2 rings What?

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(82)

avatar for Mastermind1111
Mastermind1111

May. 20, 2012

Under rating threshold (show) after a good look at that pig salesmen, he's not getting a penny from me.

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(56)

avatar for MadCrimson
MadCrimson

May. 10, 2012

Under rating threshold (show) Oh wow! I just realized this game has 5 areas with 24 levels each. Even though the game is a bit repetitive this huge.

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(621)

avatar for mayima
mayima

May. 11, 2012

Under rating threshold (show) i really like the upgrade system

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(787)

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