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I've been playing the game for a few days now and I must say the mechanics are great. My biggest criticism is that the cards aren't given a power ranking... this would allow equally weighted decks to be pitted against one another (rather than basing it on character level) and tournaments where beginner/moderate decks could compete.
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UI requires additional clicks. Game is made slower than a card game in person.
Wonderful and original graphic art! Well done there!
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Obtaining cards is either costly or time-consuming. Pick your poison. The lower ranking cards need easier access; ie make crystals easier to obtain. Tyrant gives a good amount of gold for free players, it only takes a few games to get enough for a pack. Some ratio like that would be better.
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after 20 min of loading, I was just about to play
"you have been disconnected from the server"
well... i won't have to load again after reconnect so shorter wait this time right?
wrong
so.... nothing after a frigging hour
oh yeah, the first time that msg was in I think french? Congrats, u can't proper Englishrize a game with probably less than 10 thousand words.
4/5 for the game play and concept, 0/5 for the lag, 3/5 for failed translation, 1/5 for the fact that almost everything cost cash. overall? u got a great score of 2/5. Back to Aethron I thinks
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I had my hopes up when it said EARN feez instead of BUY. And when you learn that you can only buy starter packs with normal currency, there is no way to collect good cards in this game unless you spend hours and hours to amass money only to buy ONE card!!! even then the amount of cards available is really small. 1/5
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having a chat with other players during the match would be good and the prices should be less and not everything costs fee'z which you have to pay real money and maybe some cards or characters that allow multiple chains not only 1
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@ Vilatan. Actually Urban Rivals incorporates more of what I like to call "mindgames" and everyone can get the cards for a fully functional and competetive deck. This is where this game makes it really hard ^^.
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Say what you will, but at least this game doesn't throttle your play like Tyrant and the gameplay is more fun and interesting than Urban Rivals. The power difference between the premium high level cards and the starter and low cost cards is usually subtle, meaning if you're clever enough in assembling and playing your cards, you can win. My only complaint would be that I think selling on the market should be available to all players, not just paying players for a limited period. The aforementioned UR does this by limiting free players to one card on market a day. I think that would be a good adjustment.
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Is needing more Levels of Characters Upgrade, New Cards, More capacity of Cards o Deck and More Space for Chin Attacks ( + of 3.) Thumbs Up if you agree.
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not a bad game at it core but it has issues, 1st it needs a way to get new cards with out spending money, this can be balanced with the developers need to make money, charge feez for packs with premium high grade cards on every purchase and just have very low odds of them in normal packs. 2nd it needs a way to play with a computer opponent if all you want to do is train with out having to play against other human players. 3rd there should be choice of multiple starter decks to add variety. Lastly i'll echo the load time complaint tis too long.
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I love it how the tutorial fails. I bet those l@@l@@@l@@l@@@l did not belong there.
If it did i would like to know it. It also did not get updated a LITTLE. The crystal prices are way to big. this gets and 3/5 from me.
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When your opponent leaves the battle I think that should trigger normal end of battle stats. That way its only fair since you was in battle when he/she left.
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Your opponent shouldn't be able to leave if they have less characters left; I hate it when I miss out on a Perfect victory because some tool thinks it's funny to quit and take it from you. Or just make it when they do you automatically get Perfect.
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@Myridin: The difference is that the kong version got imported 15 months late. So we are all 15 months behind everyone else, quest-wise and such. Also - the kongregate version is where you get your butt kicked because everyone starts from scratch, versus the players from the facebook version have been playing for a year.