Comments for Dillo Hills

avatar for lildude1989
lildude1989

Jan. 1, 2013

Under rating threshold (show) I think it would be nice if the hats did something... added speed or crystal strength...

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(345)

Developer response from fexLabs

Yup. In the sequel, hats give bonuses to stats. Go check it out! http://www.kongregate.com/games/EpicGameAds/dillo-hills-2

avatar for joriss
joriss

Jun. 20, 2011

Under rating threshold (show) Never knew armadillo's feed on happiness

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(1383)

Developer response from fexLabs

It's a rare delicacy.

avatar for kogut9
kogut9

Jan. 3, 2013

Under rating threshold (show) Why can't he just put himself to cannon, hook to rocket and fly like normal animals without wings?

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(377)

Developer response from fexLabs

We tried out rockets, but they had disastrous side effects. http://fexlabs.com/SSS/100/rocket.gif How about a cyclone instead? That seems nice and safe. http://fexlabs.com/SSS/96/cyclone.gif

avatar for jahamo
jahamo

Jun. 18, 2011

Under rating threshold (show) first there were turtles, then there was a penguin, NOW THERE IS AN ARMADILLO... i love this website :D

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(1649)

avatar for saxy_dave
saxy_dave

Dec. 31, 2012

Under rating threshold (show) I first read the title of this game as "Dildo Hills". I dread to think what that says about me.

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(1694)

avatar for LiquidAxis
LiquidAxis

Feb. 24, 2013

Under rating threshold (show) I'm a bit put out with this hard badge. Seems to luck dependent, even once you've got the hang of the game. Levels 9 and 10 will just ground you even if you go in with full multiplier. Thunder clouds appear in ways that are unavoidable. By level 10, even if you are hitting each hill right and getting "Perfect" and "Awesome" from the launches it doesn't increase your speed so you still fail!

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(13)

avatar for poulpipi2
poulpipi2

May. 8, 2013

Under rating threshold (show) tried this with my turtle... didn't turn out well

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(8)

avatar for CoCoN_16
CoCoN_16

Jan. 10, 2013

Under rating threshold (show) I just achieved 411k and I got one tip: Pay attention to getting many points in early stages (1st - 33k, 2nd - 76k, 5th - 215k...), in the last stage I got only 20k, because of small speed. GAME ENDS AFTER 10th STAGE, so don't end up beating the game with less than 400k. Diamonds aren't that important, above all - don't fail - speed is everything!

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(11)

avatar for Kegfarms
Kegfarms

Dec. 31, 2012

Under rating threshold (show) How are you supposed to get 400k when the damn game ends at level 10?

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(11)

Developer response from fexLabs

You get more points from perfect landings, bird and mushroom bounces, crystals collected, and bonus time at the end of each level. Also, every point you earn is multiplied based on your happiness. 400k isn't easy, though!

avatar for Selva
Selva

Jun. 18, 2011

Under rating threshold (show) Generally on Kongregate if you hear about a wingless animal that wants to fly you can count on yet another "Launch" game. Most of them identical. Thank you fexLabs for being different. ...and good.

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(837)

avatar for Johnny93
Johnny93

Jun. 21, 2011

Under rating threshold (show) Becomes very fun after you learn to land correctly. The challenges and the shop keep the game interesting for a while, but more features would be welcome. The music is also very good. I hope to see badges on this one. A good impossible one would be to not leave a dildo comment.

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(364)

avatar for whussuppeople
whussuppeople

Dec. 31, 2012

Under rating threshold (show) Huh...you'd think that carrying all those diamonds would make him heavier, therefore making him slower. Then again, when it comes to making a game, who needs logic? :P

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(521)

Developer response from fexLabs

Dillo Hills is not a place for ridiculousness. It is a place for seriousness and respect for the laws of physics. http://i.imgur.com/NrDhf.jpg

avatar for feilix
feilix

Jun. 1, 2013

Under rating threshold (show) how can a turtle fly

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(6)

Developer response from fexLabs

http://i.imgur.com/4ZUTrtO.gif

avatar for BillySkins
BillySkins

Jan. 3, 2013

Under rating threshold (show) Some of my 'perfect' jumps were definitely not what I'd call perfect.

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(5)

Developer response from fexLabs

Hahaha, yeah. The rating system is weird and kinda buggy. :P

avatar for FinalSlayer
FinalSlayer

Jan. 7, 2013

Under rating threshold (show) Tips for getting the Hard Badge: 1- Max out every stat. 2- Concentrate on getting "smooth" landings on a downward slope from which you can then get very high and quick launches. (Click on the lowest part of the screen, then release when you're on the highest part of the upward slope) 3- Ignore the gems; your goal is to avoid "Ouch" landings at all costs. 4- Land on birds if you can, but for the most part, concentrate on the slopes when you're in the air. 5- Don't alter your path in the air until you're about midway to the ground from your apex. Trying to judge your landing too early is virtually impossible. That's it. Try to maintain a X5 multiplier at the end of every level, finish the levels as quickly as possibly by going fast and high while avoiding "Ouch" landings, and ignore gems. It still takes a decent amount of practice (took me four days from the time I got the Medium Badge to get the Hard one), but it's doable.

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(9)

avatar for EvilTwinCZ
EvilTwinCZ

Dec. 31, 2012

Under rating threshold (show) I had all perfect jumps in zone 9 and went reasonably fast, but my happines was constantly dropping. Fck this sht.

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(9)

Developer response from fexLabs

Yeah, one of the things I don't like about this game is the happiness system, especially the way it's affected by the "wind" on levels 9 and 10. Even with perfect gameplay, it's hard to outrun the wind without upgrades. It also sucks that the "wind" isn't really visible or noticeable except for the fact that it slows you down a bunch. We've removed the happiness system for the sequel, and there's no more stupid invisible wind. :D

avatar for EvilTwinCZ
EvilTwinCZ

Dec. 31, 2012

Under rating threshold (show) Constant zooming and unzooming is annoyng as hell. I's rather see small animal and a lot of landscape then details, which I can't pay attention to anyway. Also it makes timing of drops much harder than i has to be.

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(9)

Developer response from fexLabs

Completely agree. This is one of the things we've fixed for the sequel: the camera is a lot less nauseous / zoomy, the characters are a bit smaller in comparison to the terrain, and you have more time/vision to plan out your dives.

avatar for 5fshrmn
5fshrmn

Jan. 1, 2013

Under rating threshold (show) Maybe instead of counting only horizontal velocity for happiness, count total velocity but a little stricter? The rule about horizontal velocity having to be higher than a certain point in order for happiness to not drop kills me in zones 9 and 10, where the jumps provide more vertical velocity than horizontal.

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(5)

avatar for Jakex322
Jakex322

Jul. 21, 2014

Under rating threshold (show) There seems to be a huge bug? lol DURING the restart (r) if you press down key very fast you get 49 crystals every time...thanks for the free unlimited crystals?

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(6)

avatar for richmondody
richmondody

Jan. 4, 2013

Under rating threshold (show) For people who are going for the hard badge, note that restarting the game will usually disable the bonus timer in zone 1. So to get those additional points, make sure that you go to the main menu to start a new game so that you can get bonus points.

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(8)

avatar for Encapuzado
Encapuzado

Jan. 1, 2013

Under rating threshold (show) "Out of happiness". I can relate, little armadillo, I can relate.

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(8)

avatar for Athanius
Athanius

Apr. 25, 2014

Under rating threshold (show) I glanced at the name. I thought WTH. Then I looked back and saw it was not what I thought it was.

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(6)

avatar for Eklei
Eklei

Jan. 1, 2013

Under rating threshold (show) With only 470 hard badges awarded out of 21,889 medium badges awarded, something is wrong here. The problem with Dillo Hills is that the supposed player has very little control over the outcome. I am tired of unavoidable thunderclouds and vast expanses of gently rising slopes. If you can avoid landing on a gentle slope, launching off of one can give you such a low and flat trajectory that it becomes impossible to grab a downhill roll. If you do wipe out, it is difficult to start back up because you will both overshoot the next valley and undershoot the next peak. In zones 9 and 10, the final zones, you will constantly lose speed and happiness to an invisible wind, so you need to start with 5x happiness and race through to the end before you run out of steam. Contrary to some advice, crystals are helpful in the final zones, because they give you that "crystal boost" you've been upgrading. The longer I was played by this game, the lower the rating became. 1/5.

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(46)

Developer response from fexLabs

Good feedback, and I agree with pretty much everything you said. I also think 400k is a bit too high for a hard badge (something in the ballpark of 350k or even just reaching the end might have been more appropriate), but alas, I don't pick those numbers. We've definitely tried to remove a lot of the other frustrations you mentioned for the sequel, especially unavoidable obstacles, the weird difficulty curve (1-8 are boring, then 9 and 10 are unforgiving), and how difficult it is to regain momentum after a crash.

avatar for Gext3r
Gext3r

Feb. 9, 2013

Under rating threshold (show) TIPS FOR HARD BADGE: 1. Animals do not have any differences, neither do hats 2. Gems do not give more points, only happiness 3. You should be 240-250k or more by the END of Zone Six 4. Points are accumulated based on distance and multiplier, not speed- always have x5! 5. Zone Nine is the deal breaker- you should definitely go in to it with the highest multiplier, because it takes a lot to keep your multiplier during 9&10. 6. Don't go crazy with your gliding- it slows you down, and thus wastes Happiness. I found that going with the flow, or rather, rolling down whichever hill you happen to land on was best. You only need to glide a few pixels, at most to ensure you land on the hill properly. [+] to help ensure others of this badge! :) Thanks!

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(27)

avatar for nagromwehttam
nagromwehttam

Aug. 20, 2011

Under rating threshold (show) Could I suggest having the prices/challenges visible with a mouse-over on the shop screen? Clicking through to each one individually isn't really necessary.

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(27)

Developer response from fexLabs

Not sure why you're being downvoted, that's a great suggestion. :)

avatar for amogert
amogert

Jun. 30, 2013

Under rating threshold (show) Amazing music! Such a great soundtrack :D

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(7)

Developer response from fexLabs

Seriously, Chris is amazing. He did all the music for the sequel, too, and it's just as incredible. :D

avatar for stark52
stark52

Jan. 7, 2013

Under rating threshold (show) My only complaint is that it tells me "Awesome!" and "Perfect!" and then takes away my happiness. If you are doing the jumps that well, why doesn't happiness increase?

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(4)

avatar for hamsterlord44
hamsterlord44

Mar. 1, 2013

Under rating threshold (show) Playing this game, I've learned an important life lesson. Happiness isn't about getting the most money you can earn, or getting your greedy paws on some crystals. Happiness is about learning to fly, even when you've been given no wings. Sure, life has it's ups and down, but come rain or shine, you just have to brush it off or keep moving, or you'll find yourself miserable and stuck in rut.

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(12)

avatar for zakotheclown
zakotheclown

Jun. 18, 2011

Under rating threshold (show) Wow this was a fun little gem to stumble upon. Awesome concept and beautiful art style.

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(250)

avatar for Brause
Brause

Jan. 1, 2013

Under rating threshold (show) Finished it twice with like 370k points. How do you even get points? Hitting Birds? Perfect Landings? Maintaining Happyness? A little explanation would be helpful.

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(10)

Developer response from fexLabs

You get points for distance traveled, perfect jumps, high jumps (but not how long you stay up there), bird bounces (more points for double and triple stomps), mushroom bounces, and bonus time left at the end of the level. And all of the points you earn are multiplied by your current happiness (up to 5x). The method I've had the most luck with is doing a very sharp zig-zag pattern: go up to get the high jump bonus, then go straight back down to land a perfect jump again. Keep up this zig zag pattern and try to get as many perfect and high jumps as you can without letting your multiplier fall below 5x and without sacrificing too much bonus time. Levels 9 and 10 are very difficult and poorly balanced: do your best to maintain your speed and hit birds, don't worry as much about zig-zagging on those levels.

avatar for Smitty407
Smitty407

Jan. 9, 2013

Under rating threshold (show) I feel like making players be a specific character to unlock hats is a little counter-productive. A completionist is going to want to unlock all the hats and while playing as the squirrel they may end up hitting three birds on zone two by accident and not earn the hat. Kind of seems like it would just imbue rage to me.

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(5)

avatar for SamuraiSeVant
SamuraiSeVant

Jun. 20, 2011

Under rating threshold (show) The game could use an "oh crap" button for those times when you know you're about to hit a wall or a hill peak dead on. Maybe a quick hop back into the air and give it a cooldown so it doesn't get abused.

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(6)

avatar for ivod
ivod

Jan. 1, 2013

Under rating threshold (show) Some tips for the hard badge (credits go to 123aaa789, and fricknmaniac and me); first of all get all upgrades. This can be done simply by choosing for zen mode at the main menu and leaving the game for a couple of hours without playing. The game will automatically get gems for you. For the 400k you'd need to get perfect landings on 80-90% of your jumps, and you'll need to have 4x or 5x hapiness. Crystals only improve your speed, not your score, so don't focus on the crystals. Mushrooms and birds do improve your score, so try to fall on them; they will bounce you up. And of course, go for the distance and get some time bonusses; those will improve your score. Practice makes perfect - good luck! 400k will be tough to get. Cheers!

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(20)

avatar for Tusbitis
Tusbitis

Dec. 31, 2013

Under rating threshold (show) Tip to get the hard badge: Always get 5x mutiplier, don't mind about getting all diamonds, if you go fast, without many mistakes and getting few diamonds, you can get the hard badge. And max all updgrades, the "time bonus" one helps a lot!

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(4)

avatar for vikingtazer
vikingtazer

Jan. 9, 2013

Under rating threshold (show) Got to love those developer comments...

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(5)

avatar for NinjaNo1
NinjaNo1

Jan. 7, 2013

Under rating threshold (show) The biggest problem with the game is that the environment doesn't adapt to the speed of the armadillo. The slopes should become wider and more gentle as you go faster, making it easier to travel at high speed, instead of getting up there, and then hitting a pair of slopes that you can't dive on or glide over without a Jedi-like ability to know they would come at you before you see them. 3/5

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(5)

avatar for Nr1reaper
Nr1reaper

Jan. 24, 2013

Under rating threshold (show) needs more upgrades that actualy do something... all of them have so minor effect it have nearly no impact on the gameplay whatsoever... i couldnt even tell when i fully upgraded that i actualy had

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(12)

avatar for Double_J169
Double_J169

Jan. 1, 2013

Under rating threshold (show) This game is killing me. Every time I'm about to break 400000 the game ends. A max level doesn't belong in a game like this.

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(9)

avatar for Twigfox
Twigfox

Sep. 19, 2012

Under rating threshold (show) I lost all my hats ... Boohoohoo... I guess I haven't played it often enough for it to remember me. :(

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(4)

Developer response from fexLabs

Hmmm, that's very odd! All data is saved in a SharedObject, which is sort of like a cookie made specifically for Flash. That means it's tied to your computer, not your Kong account. For future games, I'm planning to include remote login and data storage, that way your data will always be safe online. :D

avatar for biatch
biatch

Nov. 4, 2011

Under rating threshold (show) wow on first glance i REALLY misread the title

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(22)

avatar for TRbirdnerd
TRbirdnerd

Jan. 1, 2013

Under rating threshold (show) I'm surprised the flying armadillo isn't a cryptid.

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(3)

Developer response from fexLabs

When the soaring is done and over, he likes to unwind with the yeti.

avatar for FGSFDSorg
FGSFDSorg

Dec. 31, 2012

Under rating threshold (show) Cool concept but poor execution, I think. Really annoying having something popping up saying "awesome" "ouch" "perfect" literally every moment of the game. Very distracting and makes it run slower. When I put it on low quality to increase the speed, it messes the whole game up.

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(3)

Developer response from fexLabs

Totally agree. The popups are invasive and the UI is kinda ugly all around. And the game's performance/optimization is just abysmal. It's crazy how much I've improved since this game. I'm really eager to get the sequel out. :P

avatar for DaddyNZ
DaddyNZ

Feb. 1, 2014

Under rating threshold (show) Awesome game, finished the 10th stage and scored 406K. Two most important things for this game, timing and never fail ( until at least stage 9 ) so keep it at 5 happiness 1-9. Fun game, it's not that hard once you get the timing down, once I got fully upgraded only took 4-5 goes to complete the game and get the Hard badge.

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(8)

avatar for Cjalccelma
Cjalccelma

Jan. 2, 2013

Under rating threshold (show) A little bug : when you're going down a slope, if you right click to open the contextual menu, wait a few seconds and close the menu, you will go at a very high speed. But you don't earn enough points to earn the hard badge. Works on firefox but not on chrome as the game go on on chrome when you open the menu. Maybe there is something to learn for the developers :)

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(3)

avatar for troglodytic
troglodytic

Jan. 2, 2013

Under rating threshold (show) For the hard badge, make sure you max everything, but don't focus much on picking up crystals on runs, the bonus for timely completion and max happiness are essential--avoid taking damage whenever possible.

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(3)

avatar for Kexuim
Kexuim

Jan. 2, 2013

Under rating threshold (show) Wow, a game inspired by Tiny Wings! Not just that, but this game's actually really fun with its own upgrade system and mechanics. (and hats!)

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(3)

avatar for Moosky
Moosky

Jan. 1, 2013

Under rating threshold (show) This game teaches us to only do things for our own pleasure. I mean, do you see the 'dillo's face when he's happy? he looks high - quite literally.

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(3)

avatar for Samegerilja
Samegerilja

Dec. 31, 2012

Under rating threshold (show) Charming music ;) And with all the colors......i feeeeel like im heaveeeen

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(3)

avatar for wormy216
wormy216

Dec. 31, 2012

Under rating threshold (show) umm.... has any one tried lowest graphics settings and played with it yet?

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(3)

avatar for GrizzShark
GrizzShark

Dec. 31, 2012

Under rating threshold (show) Much respect to Flexlabs for responding quickly to my comment. Favorited.

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(3)

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