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The hit detection is too touchy when your crane is wedged or nearly wedged up against a riser and you're carrying a fragile box. The lightest touch on another box causes it to break. Great concept, but the oversensitivity ruins it for me.
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no bother about comments...........its a good game....but sounds must be like in a workshop environment that it.........4/5
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Excellent game but can the boxes just need to be partly in the white space? It's kinda annoying when one box moves the other out.