Please Stop Running!

Please Stop Running!

by fightclub69
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Please Stop Running!

Rating:
3.4
Released: August 03, 2012
Last updated: August 03, 2012
Developer: fightclub69

Tags for Please Stop Running!

Description

The crazy AI says "Please Stop Running... before you get HURT!"

How to Play

Mouse to aim/fire.

W,S or UP,DOWN arrows to jump/roll.
Press fire while rolling to slide.

Score is based on your threat level throughout the level. Threat level increases by blowing stuff up and running faster. Rolling helps you run faster and activates your personal shield making you invulnerable (but rolling risks falling off the buildings).

Comments

0/1000
Ajax_the_Greater avatar

Ajax_the_Greater

Aug. 06, 2012

12
1

I felt it was reasonably well put together. An interesting setting, captured well through stylistic design. Game play felt like a solid runner (also, nicely balanced level design) but I ended the game with 30k+ money and nothing to spend it on. Maybe adjust the difficulty progression? And while the rocket gun was an improvement, when I'm right on top of a low obstacle, like a cone, despite my aiming straight at it the auto-aim feature seems to want to take my ammo elsewhere, forcing me to jump at an inopportune moment or trip up. Just felt that the new gun, the most expensive upgrade, should have been more rewarding. But then again, it was easy enough as it stands.

fightclub69
fightclub69 Developer

The auto-aim doesn't target cones because normally you don't want to waste a rocket on them, and when it's got no target it takes the rockets off the right at waist-height... So yeah, that's probably a bit wrong. With the 'trip-less' upgrade cones will hardly affect you... but I still agree with your complaint.

il_guerriero_1 avatar

il_guerriero_1

Dec. 15, 2014

3
0

Can you provide us with the backstory?

adrianhaha123456 avatar

adrianhaha123456

Aug. 17, 2012

6
1

this is fun

Gywenne avatar

Gywenne

Aug. 14, 2012

6
1

My biggest complaint is that sometimes when you spawn, you don't have the opportunity to get back on your feet before dying again.

fightclub69
fightclub69 Developer

Try hitting roll right away (unless you're spawning on a very short roof). Rolling activates your personal shield so you have time to get back into the rhythm.

FeanorsCurse avatar

FeanorsCurse

Aug. 04, 2012

9
3

Not too bad, but could be a lot better. Is there any reason not to shoot? If so, why do i have to keep clicking instead of autofire? Also, the first thing I bought was the rocket launcher, making the game so far way too easy and unbalanced.

fightclub69
fightclub69 Developer

About not shooting, I'm not sure: I always buy the double jump first because otherwise I die by falling down holes I didn't even see coming yet... especially by the time I reach level 4 where the buildings are more narrow and the gaps are wider. I only shoot when there's something to aim at, otherwise I could be between shots when I want to take something down (5 in the face is better than eg. 2 that might randomly hit followed by 3 from the next burst). The rocket pistol is insanely powerful, however it's not that much better than the plain laser in the first 5 levels... the only early advantage is that it is semi guided... but if you're a good shot that doesn't help much. In later levels (6+) it becomes essential when the guardians are able to take 3 or more shots from the laser before dying... the extra power from rockets helps a lot - the self aim becomes more helpful at level 8+ when there are tons of targets on screen at a time. Thanks for the review, and grats on the highscore!

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