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Not terribly exciting. The camer perspective is awkward as you can get stuck in the right corner, you can't see about one third of the enemies at a time and the whole thing is not as pretty as it could be. The designs are basic but ok - not everyone has a cadre of designers at their beck and call after all. The colors could have used some work though. Right now, the game neither pulls of a cartoonish arcade style or a realistic detailed style. Gameplay is sub par. There aren't enough things to buy at first and there really is no choice but to upgrade to the next better gun later on. Nothing really broken, but not much done right either so far. 2/5
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Very high potential. Well done graphics and controls, very little lag, and cool visuals. Lacks in creativity though. It seems almost like a waste, all this great design and programming, and in the end it turns into a pretty boring game.
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Robot: "Hey you can't come in here, read the sign it says 'Warning, Restrictive Area'"
Alien: "Too bad the sign is on the wrong side of the fence"
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Not sure why my Really Big ElectroMagnetic Pulse keeps screwing up, I get the first shot up and then it'll reload before shooting off another when I have ammo maxed out.
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kinda easy never died once you need to make more ranged units towards the middle of the game that are actually decent all the units in this besides ending big guys are just cannon fodder also.
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This is another example of Unity providing good production capability to another low rate designer. This game is a prime example of "go home and do it again." I ran out of things to buy after the tenth wave until i was so grossly outnumbered by the poorly designed spawn rate that I would have died regardless. If you are going to make me wait for upgrades than give me an xp bar or a progress bar of some kind so it can at least give me hope. And if you make the armor different colors than there should be a way to change the color of the weapons. The blue weapons go great with the first armor and clash with the others. There needs to be some kind of barrier indicator on the right side of the screen. The open landscape gives no indication of where the level ends. I played through level 20 and encountered 5 different enemies at best. If you are going to make different enemies than be creative and make more don't just change the color and size of the old ones.
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If the world was being invaded by aliens don't you think they would just give their robot the best defenses instead of making him work for them?
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Lots of little tweaks that’d add a lot. Having the camera start completely zoomed out and static while allowing you to zoom in for better control and focus. Nice job with the difficulty/design on the spinning blades and the heavy tank-tread guys; but the walkers were way, way too slow to be even an annoyance and the later enemies were still easy to dodge thanks to only ever firing 1 bullet at a time. I would recommend just showing all weapons/upgrades from the start to give players more customizing options (and more replay value).
Add enemies that can fire homing missiles at you so that it isn't just circling around the area to avoid being hit the entire game (though the spinning blades were nice in making that harder to do). Also actually needing to use the shield every now and then would add an extra layer of depth and strategy (enemies with odd patterns like the spinning blades would make dodging less predictable and give more reason to use shields).
Well made game regardless.
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Really needs an area to move around and maybe do missions or something instead of an arena!
Maybe also with destroyable buildings tree´s and stuff. More weapons are not this necessary I think. But this could also be a really great multiplayer game if a few thing are added and/or changed ! Until now i think it´s a very good game with big potential. 4/5
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you destroyed the alien drones and freed Earth from this menace!
do you want to start over using your current equipment?
That is the ending words.
thumbs up to keep this comment alive!
Also, great game!
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unity, aw crud I'm not allowed to download, it's probably a good game, but I haven't tested it so I will be fair and not rate, everyone else should do the same if they don't have unity
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Sigh, another sloppy ass Unity game. Thank God some people can actually use Unity to make great games like Drillboid because otherwise I'd just avoid every game with the Unity logo next to it.
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I can't put my guns on my slot. I remove the first gun, but I can't put it another time. Yes I read the help section...
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I had fun playing it, but I have to admit it's a very limited game... even for an arena style shooter. Only 8 weapons, 4 upgrades per weapon, and 4 general upgrades... 3, being that better armor and more base health are the same thing. If this game were expanded upon to include a better story, different locations to fight, and most importantly more weapons/badies, I could rate it a 4, but right now 3 is the limit.
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all of my complaints are about the tanks. first, when they explode, they need to damage the other tanks. second, there needs to be a limit to how many tanks there is on the screen, like 3 or something. its very irritating when there are 7 on the screen and i die within 30 seconds because it takes 5 minutes for me to beat them but they kill me in 13 hits. also, for some non tank related complaints, there needs a bonus to decrease damage done, since i am primarily relying on luck for them not to hit me. also, maybe there can be some type of grenade so i can drop it when enemies are chasing me instead of having to shoot them while running. fix these and you will have a good game. + this so the developer will see.
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I have twice gotten halfway through the pre-game instructions before a white screen of Death pops up and I can't get any farther. My browser plays other unity games just fine, what is the problem with this one? 1/5 til you fix it.
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I was thinking it would be cool if you had to build up from being a little drone to being a giant mech or something, with a scale increase. Just kind of wanted a true mechwarrior style flash game I guess.
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The creator forgot the fun, I mean seriously, is there any reason not to take five submachine guns? How about that when you purchase your armor upgrade you have to equip it? What possible reason could I have to buy an armour upgrade and then have it sit at my base?
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I was gonna rate a five, until I got to wave 20. Those kill bot things are WAY over powered, when the rest of the units are underpowered. They deal 50 per hit, shoot rapidly, have tons of health, and have a deadly spin attack that is almost impossible to avoid when there are several of them doing it.
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so... I am reloading but I don't see any reloading progress bar why do all the unity games get uploaded like 70% complete? wait till its ready then post it on Kongregate!!
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MAn in drone: im sorry what was that? I got carried away that time, so how many robots did I kill again?Scientist: OVER NINE THOUSSSAAANNNDDD!!!Man in Drone:WHAT NINE THOUSAND!?