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Interesting game.... if you clear the level... sometimes that is a win and most times NOPE. You gotta to the level repeated times. So the result sometimes you win, sometimes you lose, sometimes you win AND STILL LOSE.
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Great game, a shame we can't set our own key mapping, it's difficult to call the next wave without loosing my combo or being hit with the arrow settings.
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Well, it seems using the reload cheat can net you the "Boom Shakalaka" achievement, but that's about the only viable way one can get it. (Kinda sucks, that does.)
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Why do I get the feeling that some of these achievements (namely "Boom Shakalaka", "Time Attack", "Triple Threat", "Splendid Bullets" and "Super Dude") are ABSOLUTELY IMPOSSIBLE to unlock? That ain't cool, dude.
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I understand that your character will *miss* a few shots to make the game a little unpredictable and difficult, but there is a point where it is over used and this game has certainly reached it. Why even have a shotgun if you are going to miss half your shots (which makes no sense because pellets spread and will hit anything in the general area)?
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I like this game.It needs some improvements and it's a pity that it's abandoned.Plus,i really hate the wayis written.The developers are some 15 years old maybe? 4/5
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COMMENT for the cheat codes for ammo and health pause the game type the cheat code except the last letter then hit resume and hit the last letter and the code will work without you having to worry about taking damage
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I really like it though I sometimes get stuck on nothing for a few seconds. Like... I'll be walking and it seems like I come up to an obstacle and stop. Then It fixes itself a second later. Against bosses this is death.
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the game is getting so laggy that my pistol doesnt fire projectiles about 85% of the time once the screen is full of monsters, meaning i cant kill anything... and things are still popping up making the lag worse. you really should have had a cap on the amount of monsters allowed onscreen at a time.
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It's very annoying when weapons are dropped at out-of-reach places like the bottom of the screen. If not extending the magnet for weapons and health it would be great if at least they had a larger pickup area not just a few pixels. If not in this game then at least for future reference...
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One of the best run-and-gun game i have ever played. It is simple, easy to play and addictive. However, there are something that need to be done to get it become better. 1) there are some bug at later on of survival mode, when it get crowed with monsters, the rocket launcher is buggy ( it leaves smoke on the terran and doesnt go off. And after a few more rounds, it seems to be broken with no splashing shoot, just like a sniper without piercing upgrade). 2) The laser is also buggy, it doesnt shoot sometimes eventhough it does has the charging effect. 3) It could be nice to be able to save progress in survival mode, because 2-3 hrs non-stop playing to get to wave 149 is a little bit tiring. 4) Maybe a little bit increase in difficulty of survival mode? Because it is easy for me to get to wave 149 and i can go further more if i am not too tired to continue. Dont get me wrong, i really like this game, just something i want to share to get it better. 5/5. Fantastic job!
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I'd agree magnet should attract health. But I think it shouldn't attract weapons. Reason being that gives player a choice of what weapons to stack and I'd hate end up getting a laser while I really want a gatling or SMG to clear the deck.