Under rating threshold (hideshow)
An interesting twist on a fairly common physics game. Each level was just unique enough to keep from getting boring. 5/5
Under rating threshold (hideshow)
This game glitches for me whenever i complete a level it gives no next level screen so i have to go back to the level choosing screen to click the next level but i still gave it a 5/5 i hope this glitch gets fixed though
Under rating threshold (hideshow)
If there is a sequel, I think that the game should be more customizable. Background, what the StickyLinky's actually look like (color, facial features). Use the money for thinks like that...
Under rating threshold (hideshow)
This is the first game I have ever played where I did not really know what I was doing. I finished it and I now only have a vague idea of what to do.
That said, I did enjoy it, whatever it was I did.
Under rating threshold (hideshow)
Ah great, I have a level with no water threat, Let me switch the video I am watching without pausing *goes to youtube to change video comes back* Hey the tide rose
Under rating threshold (hideshow)
Interesting and addicting concept. I like how the first few levels you didn't really have to put any thought into it, but as the level progressed, it became more challenging, but never too much so. Nice!
Under rating threshold (hideshow)
Really enjoyable. One slight glitch - finished level 23 with my very last click, but lost the game. Check for all creatures saved should be before check for out of mana. But apart from that, really fun.
Under rating threshold (hideshow)
Wow, a good developer that actually CARES about the reviewers, and responds to comments. Nice to see devs that try to satisfy players, not just ignore all their commentaries and secretly use some of their ideas later ;P
Normally we are all good. ;-) It is just when/if game gets a lot of attention, it is hard to keep up. Like on my prev game we got lucky and got 100k+ views at Kong. It was next to impossible to answer all good comments. ;-)
Under rating threshold (hideshow)
PS. The game mechanics are just brilliant! The gameplay needs some challenge though - right now it's just clicking. It should be more 'puzzly' I believe...
Thanks for detailed thoughts! It is getting there on later levels with more "pressing" from mana and large amount of colors. But I guess we need to hint that this is coming at early levels somehow. Frankly, for a sequel I am thinking about great simplification of the mechanics - something like "night only" levels.