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awsome game liked the first one better, there shouldnt be a max to how many thing you can put on your ship and when is ep 2 coming out
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I liked the original campaign-version better. I had fun grinding parts from the various zones, and still enjoy the original campaign.
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ummm... How are you suppose to beat the last hard misson? I do not see how it is possible to beat it.. I take the shield down but the shell never gets damaged?
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Still too buggy. Half the times I spawn, I am unable to fire. Many times, I am unable to purchase listed items (can't buy Harvesters with 400 energy collected). Great game, would be better if bugs were fixed.
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I dont get why everyone is saying the easy missions are hard... the longest time one of them took for me was like 10 to 14ish minutes. Here's a tip, make sure you get harvester turrets and place em away from the path/ areas the enemy guy goes near, but make sure they're close enough to the energy stuff. This way you dont have to go around trying to get the orbs, and can focus on killing the enemy guy/getting turrets/tanks, etc...
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OK, a huge bug I discovered is in U-turn, I can't buy anything! Real funny to not be able to do anything against tanks...
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also ground base should have anti-air missiles or something and bases should be stronger then a single freaking tower
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To Silverblade82: the shell and the core on the enemies base are 2 different targets the torpedo tower needs to be closer then when it did for destroying the outer shell
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wtb a minimap specialy for someofthe larger maps where it's hard to see whats going on at your base while ur trying to kil theirs.
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finally got to the medium levels, but one complaint i have is the drone parts never activate any drones. i see enemies with drones, but mine never spawn.
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dang man, i can't even do the first easy level. i try to use a torpedo thing against the enemy base, but it only takes the shields down and doesn't do any shell damage. i also can't hold the bases. no defense i leave in place is enough because there's a dang turret limit. this game is WAAAAAAAAAAAAAY too hard.
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screen is too big. you can't use the scroll bar during a battle just to be able to view the map and fighter parts. both are too vital to the game. it's virtually unplayable.
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i have only one complaint and its the same as last time on ep.1, add MuLtIPlAyEr!!!!!! 4/5 oh ya and adding a few more abilities would be nice like defence
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I have not anywhere enough money to buy stuff and I can't do the first mission. Beginner, great, but afterward, on easy... they are just impossible. It's not fair, I can't play the rest of the game.
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Heres some help for all of you who think this is "too hard". You can repeat missions. Just make sure it is below the max shellcore value. Also selling items are now at a different price then when you first bought them I believe it is a 80% of its original value.
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Figuring that it had an autosave, as it didn't ask me to create a Username, I closed the window. Come back later, it asks for my Username. I was 2 missions away from starting the Hard set, and am now very unmotivated to play. I'll come back some other time, and because of this issue 3/5
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Couldn't get past the first Easy level within a few seconds of starting it I was swarmed by enemy ships and all my "bunkers" were lost, Don't think it qualifies as easy. Tried several times with the same results 2/5 needs a lot of balance work, better maneuverability for player
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missile tanks are actually much better than they seem, if they get to the end. The ai never goes for them, so the tanks shoot your opponent as he comes out, making him much easier to defeat.
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Very fun game. A couple complaints: Missile Turrets remain pretty much crucial, while defense turrets are relatively worthless. Without using missile turrets (And abusing the AI's poor handling of them) certain missions are very hard/ take way too long
Some easy missions, most notably rest stop, feel trickier then I think they should.
Missile tank is generally speaking just flat out worse then the missile turret. Can serve a purpose I suppose, but w/e. Respawn rate feels too low. Killing the enemy doesn't give you any real leeway. I'd recommend upping every major ships health about 25%, but also increasing respawn timer to about 7-10 seconds.Let players kill themselves using, say, "K'. It sucks to be flying around with only one part left, KNOWING you're going to die shortly, but not quite able to kill yourself.
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I found a glitch...When you start the game and go to options and then click "back to base" it starts the game and puts you at the base and I never made a game or put in a name
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Is anyone else experiencing problems like Ozzoid? This never happened to me, so i don't know what's up with that right now...
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no winning money bonuses from missions, missions end abnormally, after win you have zero statistics and should press 'Exit to base' button in options. after defeat yo have to relaunch game cause even options button isn't work ( but still I love the idea and will wait until this little bugs will be fixed) +5 and favourited game