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Just to let everyone who still play this game known and those who came to look back here, there has been an attempt to revive the title "ShellCore Command" by a group of peoples who use a Discord server, you can find their invitation link lying around at the wiki
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Very fun game. A couple complaints: Missile Turrets remain pretty much crucial, while defense turrets are relatively worthless. Without using missile turrets (And abusing the AI's poor handling of them) certain missions are very hard/ take way too long
Some easy missions, most notably rest stop, feel trickier then I think they should.
Missile tank is generally speaking just flat out worse then the missile turret. Can serve a purpose I suppose, but w/e. Respawn rate feels too low. Killing the enemy doesn't give you any real leeway. I'd recommend upping every major ships health about 25%, but also increasing respawn timer to about 7-10 seconds.Let players kill themselves using, say, "K'. It sucks to be flying around with only one part left, KNOWING you're going to die shortly, but not quite able to kill yourself.
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I don't like the ship value restriction, it kinda kills it for me, i would also like to see tractor beam upgrades (distance/multiple beams)
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The gameplay is great but short. There's a major flaw and that's people are breaking the unit limit on purpose, creating ships like The Titan Carrier. Really ruins the balance of the game, fun otherwise.
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I love how dense and stupid the enemy commanders are. They'd rather use their Speed Boosts in battle than their Energy Boosts.
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perhaps tp make things a little bit more fair in challenge could you tell us how to make ships with overmaxed parts? its hard fighting uber-ships with 100k or more value when my ships all max out from 50-70k value
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(+) if you want Flashbacker to make a Shellcore game where you can make little/medium/big ships then have those ships be in a fleet which you command.
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hmm i'd like non-turret like weapons on your ship (fixed, powerful weapons), a lvl editor, and a combo of the zones thing of ep1 and the missions as they are now (leaving room to explore, kill random things for parts, but you can choose to teleport to a mission) also, since you newly invented the ground units thing you surely wanted to use it as much as you can, but we need more air only missions too, since using only one of the types all the time is boring. maybe you could even make a higher lvl dogfighting mission where you would have to defeat 2 commanders. just some suggestions.
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Faster than farming customized opponents, just set the date on the computer 1 day ahead and reload the game and collect a free level 3 part, and repeat
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ok, for the next version or ep.2 mabey you want to make the cp. a little smarter.i have been using torpedo drones to attack enimy bases and all he does is make a torpedo turret.i said mabey,mabey...
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ya wanna know my idea for the game?you could have a level systym like put certaint talents in for 2 classes= spawner=specializes in spawning and survival=specializes in facing the enemy alone[helpful for 1 on 1] and one skill could be for spawner=decreases spawn time by 10,20,30,40,50% and survival could be like damage +5,10,15,20% get what im saying here?
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hey i have a great ideal for the update other flash game...we can change colors of our shell(blue,red,green,white,yellow,and other)
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@romstat: youre not alone. it killed me too when he implemented that about 3 months after first publishing the game. the last 100 pages have all the commanders that were made during that time.
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@almackminer they are are WAY smart. To much infact. a noob like me took 3 weeks to figure out how the heck to I beat lvl9 the enemy destroys all bunkers and spams missles at ur base and you can't do anything about it. and no. that doesn't work against the AI
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i hada HUGE ship on another website because i found this game there now i cant upload it here ALLOW US TO I REALLY WANT MY SHIP
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It is immoral to rate people's creations one star because you like to be a dick. I say this because my recent creation just jumped from the #2 rated to #20.
Also, @ben3223: I have been slowly compiling a list of everything in all three shellcore games on this fan-based forum: http://s4.zetaboards.com/Shellcore_Command/topic/8643198/20/ It is not complete, but it should help you a little bit right now anyway.
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If this had live PvP features and multiplayer features such as chatting with other players and roaming around with other players in the server would make me and others the happiest people on earth.
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Flashbacker went into a coma...his status is unknown. All we can do is hunt him down and then pray in his hospital that he will awaken one day. He's been gone for 2-3-4 years now, but he may still be in that coma, being fed by the hospital to stay alive...
We must hope for the best. For shellcore, pirated versions of the 2nd version are the only thing remaining right now. If he makes a comment on his profile even once...then hes back, and definitely hauling rear end. God help him, he MUST LIVE!
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camo isn't lying, i tried it, its not on kong though, its on another website, this glitch does work, sign in, collect daily item, refresh, while its refreshing/loading, change your date , any day, you get another part, refresh, change date back to normal, collect daliy reward again, repeat, in 1 min i collected about 10 parts
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my shell is acting strange i have around 13k shell and the enemy(outposts aswell) just rips it apart in one hit -_- (apart from from dogfight)
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check the last 100 pages of newest to fight creations that were made prior to the patch that prevented people from being able to get more than 40 parts <.<
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@All people complaining about having no parts left after a big battle: There's a skill called Retreat. Instant respawn back at base. Has a 30 second cooldown. But I'm not sure if I got it as a daily gift or from something else.
Put it behind a ton of parts so that it doesn't get destroyed.