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You should be able to "repair" by idling at your base for a few seconds -- it's really annoying to have to fly around with half of your parts blown off and not be able to do anything about it.
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good game. but killing the enemy is pointless because of teh fast respawn time and when ur weak their is no point to live because u lose all ur parts. they should also cut of some of the turrets. to much of em. just have a 1 air and 1 ground turret
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its just to scattered, upgrades, the stores all of that should be a bit more obvious. and i think the balance is a little to hard to start 3/5
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if you cant beat something, make a ship thats like a "conga line" of parts and go to challenge mode... when u destroy one part close to the core, every other part goes with it, so it makes everything soo much easier and you get a bonus depending on how much parts you use :D
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I would like to make a comment and post whatever constructive criticism i can that would help the future development of this game... only the screen stays dark after i click on the play button.
I'm not sure why it wouldn't work, other than the fact that my connection is rather slow and that I'm using Firefox... If anyone else could shed some light on the subject, it would be greatly appreciated.
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the Completly sucks. I cant shoot tanks. Turrets shoot ocne every 30 seconds. And I can't seem to find the classic speed increase thing from episode 1. Wthout that speed boost becoming larger means having that big block of somthing attached to the sides of your battleship and thats just ugly. htis game sucks compared the the 1st. I was expecting somthing like this and some changes but I didn't expect for you to completly make this ****
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Pretty decent game so far. Fun, challenging, though a little time consuming. The biggest part is just finding the enemy commander's weakness, and exploiting it. The game was alot harder till I found out where you can purchase parts, and upgrading helped out ALOT. This takes a little getting used to with the ground units, but not a bad game. 4/5
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im kinda sad cause i had a awsome ship on the first one but i didnt make a account so i cant use it :( but other then that i still like this game 5/5
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Multiples of the same abilities should only take up a single spot. For example, if you have 5 shell boosts you should be able to hit the single shell boost button five times before running out. It would also be nice to be able to rearrange abilities without remaking the entire ship.
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It's boring, it's slow-paced, it utterly fails at giving me a retrospective feeling, the turrets aim about as well as a parkinson patient on very heavy drugs...
The enemies seem to have an unfair advantage over me despite several extra parts on my shit, where they have none...
The enemy also seems to gain resources at a much higher rate...
All in all, this game is boring, slow, unbalanced, and definately not fit for the retro-ish graphics. It's just not nostalgic enough.
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/////finishing my above comment 1000 character limit//////4)The turrets are complete crap missile turrets can be outrun defense turrets do little damage ground turrets cant aim 5) no ground defense on bases seems stupid since they can only be attacked by ground////All in all i like the game i miss the campaign but i am giving this a 5/5 and cant wait for the 3rd
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To be honest I like the first one better for some reasons but this one is still very good 1) EP1 was better because you explored an area and got missions based on that 2) EP1 was better because the enemies sometimes dropped shell parts 3) EP1 i believe had more missions 4) EP1 had a story line /////This one is better because 1) ground units add a nice little combat element 2) bases make this more defense than attack which i do like sometimes and dislike sometimes 3) A lot more parts sure still only 2 types of weapons but still more parts 4) PVP is always welcome/////Things i dislike 1)if you spawn units they are near impossible to control 2)the part limit although i understand is a bad idea 3)The AI is ok in the beginner levels but in the later levels they seem to get more energy per orb and weapons seem to do more damage
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awsome game liked the first one better, there shouldnt be a max to how many thing you can put on your ship and when is ep 2 coming out
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I liked the original campaign-version better. I had fun grinding parts from the various zones, and still enjoy the original campaign.
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ummm... How are you suppose to beat the last hard misson? I do not see how it is possible to beat it.. I take the shield down but the shell never gets damaged?
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Still too buggy. Half the times I spawn, I am unable to fire. Many times, I am unable to purchase listed items (can't buy Harvesters with 400 energy collected). Great game, would be better if bugs were fixed.
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I dont get why everyone is saying the easy missions are hard... the longest time one of them took for me was like 10 to 14ish minutes. Here's a tip, make sure you get harvester turrets and place em away from the path/ areas the enemy guy goes near, but make sure they're close enough to the energy stuff. This way you dont have to go around trying to get the orbs, and can focus on killing the enemy guy/getting turrets/tanks, etc...
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OK, a huge bug I discovered is in U-turn, I can't buy anything! Real funny to not be able to do anything against tanks...