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It's fun.. but it almost seems like you've focused too much on the expanse of the game, and not the detail. Game could definitely be improved upon with some sort of levelling system, either for guns or guy.. or both... I agree MordredofFairy in that the locked doors should be fewer, and more rewarding, as well as a better mapping system... other than those things, the game is fun for a while, but the length of the game almost drags it down... 4/5 with strong potential :)
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Yeah a room with 2 doors in front of them just to get in another empty room.. Why did you make keys ? the only thing your get with these are empty rooms or rooms full of zombie (Oh yeah gread thats a nice Bonus finding a key open a door and then it's full of hungry zombies what a happy moment)
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as of room 19, i still run around with the same pistol(no weapons found) requiring fast-clicking action as soon as something moves. i'd much prefer a higher-powered weapon(one shot, one zombie) with proportionally less ammo capacity, and firing speed.
as it is, i'd really like to enjoy it as a survival horror game, but it seems like an endless clickfest with no real "motivation factors" to keep going(only ONE longterm-goal)
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i really want to like this, but no. problems include: after i cleaned a closed area, zombies spawn behind me? wtf.
lots of locked doors, all that ever was behind them was emptyness or more zombies. no goodies, no weapons, no nothing, just, at most, zombies.
no map/room shadow. After i went through somewhere, it shouldn't all be blackened out, at least give me a silhouette of the floor plan so i can get from a to b faster.
too many rooms, i tried fully cleaning first floor, but got bored around 19/25(especially since it's not really "cleaning" with endless enemy spawn). for that amount of rooms, may add sub-missions?(first get the elevator running, then find the experimental biotoxin your teammate was carrying, then get some explosives, plant them, kill the carrier, and get out of there within the time limit before everything blows...whatever)
I'd also really appreciate some RE4-like system of upgrading weapons...
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Ammo spawns too fast in survival mode. Use flamethrower and M249 MG and your pretty much unkillable. Good game though.
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So happy to see that you implemented the auto-run feature. strong 5/5. Are the walls still sticky? I had gotten stuck earlier yesterday. love it otherwise tho.
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Awesome game, very entertaining, but the controls are a little unresponsive. :|
Let's see if I can beat this game, 5/5.
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Great, an Alienbreed clone. I think the atmosphere is great (especially the music and the limited lighting). I do think it's a bit annoying I get stuck on the environment very often (particularly when taking short corners).
4/5
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The hero is too slow and too small. Why not zooming on him and on the action? Aiming is difficult and there are zombies in locked rooms...WTF!!! How did they enter them? o_O
And zombies behind doors are really annoying.
But this is an original game, and it looks great.
3/5
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its good.
i agree, fix the sticky walls.
and it seems to be a modification of L4K
although, this ones laggier, better graphics, and your alot more likely to live longer than 5 minutes.
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Abit too dark for my taste, good game engine, maybe add a forward flash light view? The map layout really is the main sucky part of this good game. The whole map is only just corridors and tiny rooms. 3 stars.
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not an overly big fan of flashlight games, but this one looked really well put together... but I gave up playing after trying to squint to see if that was a zombie or a chair sitting in the corner.
the sound was great.
3/5
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this game is very impressive, its creepy, has good music for a zombie game and the walls... the way you made them stand out like that and not being able to see around the corner is just amazing, i don't think i have ever seen anything like that in a zombie game and it makes the game so much better than a good deal of other games, makes it look like your really in a corridor. i suggest swapping the round bullets with bullet trails however, to make the game a bit more real also, when the enemys attacks you they kind of just stick onto you, doing nothing unless you move. good work 4/5
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Unforgivingly laggy after a couple of rooms even after I set the game to low quality, switch to lowest traffic chat, and mute all. Id like to finish the game but needs to be fixed. 3/5
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Got stuck going through a zone-change door too, couldn't move. Walls are "sticky", can't move along them if also pushing into them.
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Nice creepy atmosphere, but way too dark to play. And I'd need a 60" monitor to be able to see my little 3-pixel guy.
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Beautifully made game. Gorey and creepy in every way. I had see na technique like this used on a tutorial site, so I am proud to see it used in such a nice way. A nice twist on the typical zombie game, which usually is fast paced with heavy metal music. :) This is scary to play in the dark, which is a big plus. To tell you the truth, I liked this. The graphics were great, the set-up was clean. Change up the rooms and add a bit more variety and you will have a top selling game. 4/5. Message me if you update any. :)
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well..i think it isnt that bad...but a improvement would be random generated rooms...cause getting into the same room 10 times makes it a bit boring. well...and the sound should get improved..a sound like "clickclickclick" while shooting with a gun is like playing with toys ;)
but already a nice idea and a good game..i like it :) 4/5
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Too dark for me. Graphics are the smallest I've seen. No sense in how to progress or get around.
Better lighting and removing the fog as area is explored could help. 3/5
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Same as everyone else has said, very well made game, great lighting effect and a good premise.
Shame that there's hundreds of same looking room and same looking enemies with no incentive to go through them all.
GO with a moe L4D gun-ho thing next time.
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love it. A tiny bit too dark, but that adds to the atmosphere. Can you make Auto-run an option...moves too slow and holding shift all the time sux. OTher than that 5/5
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IDEA: Have survivors and the only way you can tell then apart is survivors run from the zombies, and if you shoot them you have an insanity meter that fills up from being alone and sometimes survivors are armed but if they die then you have a zombie with a gun after you.
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I know the flickering is supposed to add to the whole atmosphere, but all it really did was strain my eyes.
Otherwise, very nice game. 4/5