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I used only fireball and shield + energy, wizard and castle upgrades.
Pretty easy game.
Fireball upgrades are useless after 3nd level because you can't have more than 3 balls.
Stack minerals for last levels and use only mana regen(50% FOR 400M) and fireball your way through.
Needs more depth + skill system system improvement.
For example:
- monster resistance (normal attack, fire, lightning or freeze)
- super monsters with high damage but low hp
- imo regen hp/mana cost should be based of current level + should have cooldown
- some spell could have cooldown: fireball large area damage with cooldown, but lightning no cooldown small area damage; this way you could create more diverse spells of all elements to chose from
- shield/freeze definitely needs cooldown
Nice game though
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GUIDE: Remember that castle/energy upgrades FILL YOU UP FULLY, so save them for when you are pretty low. Id focus on LIGHTNING BOLT and ENERGY as this will get you a ton of extra cash from Multikills. Once the big robots come along you can focus a bit more on attack damage. Fireball sucks for the most part, shield is WAY expensive to use, but upgraded blizzard is quite strong. Dump 1 on a big robot and that buys you more time than a shield would.
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Good game, nice graphics, but please: let someone who is more fluent with English check the spelling and the grammar.
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Wish you would have put the complete game here, including Survival. I found it entertaining nonetheless. Just wish it had more weapons for the magician.
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Good game, the multiplier effect was the best part, I am glad that you could upgrade everything before the final boss.
Why not have the enemies immune to certain spells such as cold robots immune to freeze, hot robots immune to fire and earth robots immune to lightning?
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Pwned it with no shields or fireballs, just ice, lightning, and my badazz wizard with his enchanted castle for the win. Is easy to play, but also easy to beat. Overall, a basic defense game. 3/5
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Simply magnificent. The concept is easy to grasp, and the art work is fun and friendly. The gameplay is fun, and also easy to grasp.
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For all those people complaining about Riot --> http://en.wikipedia.org/wiki/Orko
Veigar hero was "based on" a Masters of Universe magician hero.
Cough cough.
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Good game, too bad you didn't put difficulty levels. Whole game felt like "can't wait for a challenge. this is well made but so easy". Then final boss was insanely easy =/
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That was fun! It could have been longer and included more monsters, but it was still fairly challenging. I noticed that the difficult of the enemies increases quicker than the player can upgrade to defeat them. From waves 7-13 I had difficulty even keeping the enemies off that castle, but once the wizard is fully upgraded it suddenly becomes far easier. I thought games like this are supposed to get progressively harder. All in all, a good game: 4/5
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A bit easy, but really exiting! I'd actually love to see a sequel, probably a longer and more difficultier one ... but thanks for this game anyway! =)
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Anyone know if the creator is dyslectic because strength is spelt strenght in the game and cooldown is spelt coldown.