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I came here because of the awesome difficulty of Pause ahead. I wondered if the maker might have made another game like that. I'm not disappointed. At all.
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good game, but for what it is the controls are very unresponsive and non-fluid. certain keys are processed before the other when 2 are pressed at the same time. so it makes jumping diagonal difficult. i.e. I press up and right at the same time i expect to start out jumping to the right instead i walk right. especially problematic after already jumping once in this fashion.
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I got stuck on Level 9 for a while, but overall it was a fun experience. The gameplay, difficulty and graphics seemed very reminiscent of the GameBoy, and I like that. Loved the game, and I can't wait to see what else the developers dish out.
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This game, whenever I try to jump left it just zaps me randomly sometimes even though I wasn't walking. I try to not press left when Im on the ground so it doesnt think Im walking left, that doesn't solve it... and I go farther when Im pressing UP and LEFT at the same time but sometimes it just zaps me..
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I KNOOOOOOOW NOW I KNOW
the song in the final level that 8-bit sound remind me to ninja gaiden from sega and the song indignant divinity is from megaman X1 or 2 i dont remember T_T nostalgia
OMG REALLY GREAT GAME I LOVE IT
5/5 and favourite
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Ooh let's make a game with a god that makes pointless arbitrary rules and then won't let you see them. Just like a normal god! :D
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Apparently, butterflies were created in God's image. Humans only exist so that there can be someone to appreciate them.
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im so done with this level 9 shit i mean how in the hell do you get passed the butterflies without walking just a little bit to the left then jump
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And last but not least a tough one:
And A tough one:
200c10010107000f000000000000000002000803000804000805010411010f0702200a02040e02030f020310020314021e00031d0503040e03080f030810030813030f15030f00040501040511040403051513050315050313060815060800070408071f0e07031007160808060f0909100909110909010a030f0a03100a03110a03140a15040b0a|New Level|Player||
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Absolutely lovely
Here 3 levels for you:
An easy one:
201310011107003200000000000000000900030a00030b00080c00081000041100081200081300081400081500080901050a010610010511010812010800021d0302040702090902060a02051002040003030303040403040503040603040703030903050a03060d030310030614031e03040407041b0904030a04030d04051004041005051205101505150106060206061006040707191007041008061208100009030109030209030409140e09060f0906070a03120a0a090b040b0b070c0b03120b030c0c150e0c05100c03120c030b0d030d0d14100d03110d03120d03130d03150d16000e11010e11020e11030e11050e15080e09090e090a0e090b0e030c0e03000f21010f21020f21030f21040f21050f21060f21070f21080f21090f210a0f210b0f210c0f030d0f030e0f030f0f03100f03|Be Fast - But not to fast|TES|SUPRISE|
Medium (so much fun):
200c101001030007000000000000000002031006070406080402091d0609040e091e020a14080a07090a070a0a070b0a090c0a090d0a030e0a03080b03090b030a0b030b0b030c0b030d0b030e0b03|Easy|TES|Be Fast|
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Just when I thought the gameplay was enough for 5/5, the piano music in the end along with the poetry touched me. Only a few games have managed to do that.
Great concept, very very creative. Can't believe nobody ever came up with the idea for some divine power to set rules to make the level harder!
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After nimbly dodging chainsaws and despite being heavily outnumbered in an arial batlle against butterflies, I finally reach the ledge where de door lies. I triumphantly walk towards it. FFFFFFFFF....
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It's hard, but it's short enough that that should not detract from it. Definitely fun, and ambiguous in terms of its meaning. My take was that when humans investigate religious mythology, despite meeting resistance, they will find that the myths crumble and fall to the ground.
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The game for me wasn't hard at all I don't know why you guys are complaining but anyway the game had good music and although short very fun the ending was nice and very creative plus who knew God had such good humor I give it 100000000000000000000/5