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For those curious about how to play this with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0012/5451/live/cactusmccoy2.swf?kongregate_game_version=1528489144 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link).
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I used to love playing this game on SuperNova Player, but now Ruffle emulator has taken over, which means I have to start over from scratch. Also, it takes way too long for levels to load.
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God, I remember the first in the series where there was no launching enemigos into the startosphere, it is so good to do it here because juggling them is super fun!
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Start level 7 with a fuse bomb or TNT or cherry bomb so you can destroy the wall in the beginning and you won't have to avoid falling boulders.
And if you complete the game at 100%, you will find the "Serpent Blade" in your arsenal... a nice weapon
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If you can't get the badge of the day, try juggling the enemy 5 times. That is, hit the enemy and keep him in the air 5 times until he flies away. Repeat this for 5 enemies.
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Thought i couldn't achieve the botd, but i then realized you need to finish the level for it to start counting, by consequenze it'll take you to complete two levels.
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easy badge – hit an enemy a few times when he is already airborne, send an enemy skywards five times, but you don’t need to juggle five enemies all at the same time!
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easy badge - hit an enemy a few times when he is already airborne, do that five times, you don't need to do juggle five all at the same time!
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Stumped as to how to achieve the easy badge, i've hit enemy me all types of weapons and barehanded and none count towards it
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I'll have two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45's, one with cheese, and a large soda.
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uhhh. how come in the intro the girl holds the cactus guy's hand and survived with not a scratch on her. is this game logic?
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just so you know , you don't have to get all treasures and challenges on every level for the hard badge so there's no need to grind a challenge in a level that you can't get .
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Man it´s McCoy a bandit turned in a hero-cowboi-cactus-men. ¿best game in the eternity? possibly ¿the best argument in the world¿ yep! in the world...
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Level 6 easy mode: place the elevator *directly above* as many of the enemies as you can. They can't shoot straight up.
Level 7 easy mode: buy an explosive weapon (like cherry bombs) in arsenal, throw at boulders, but DON'T use the TNT.
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Boring and frustrating, full of backtracking and resetting. Recycled content and combat from the first game and lots of offscreen BS. Challenges aren’t even challenging; they just require level memorization. 2/5.
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OMG, so good of Kong to bring this game back to attention with a badge of the day. One of the best games ever ever on Kong, in my opinion. Such detail, such layered gameplay. 6/5 !!!
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Area 6 is broken, pls fix, i was going for a no hit on elvator challenge and after few restarts of the level it just goes black and you cant even quit the level, just black screen :C, only hud is visible.