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coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooolllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
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woooooooooooooooooooooooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuooooooooooooooooooooooaaaaaaaaaaaaaaaaaaaaaaaaaooooooooooooiiiiiiiiiio
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Please answer me this Question: Is the combat just spamming s and watching them die or will there be more to the combat?
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The improvements to this installment makes the first one look like an amateur test run. Considering that the first one was absolutely gorgeous, I'd say this is literally a perfect game. 5/5.
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So good I didn't ding you a star for audio 5/5. Please consider, as a default requirement for future games having independent music and game sound controls, preferrably with both volume sliders and mute toggles. No matter how good the music is, if you make a game good enough for people to play for hours on end, they'll probably want to listen to something else from time to time.
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I forgot to also say-it feels VERY good when you hit an enemy, like your punch is not worthless. Also, it feels awesome to rocket an enemy in the air.
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The levels aren't the challenge-the challenge is finding everything there is to explore here.
My favorite feature of this game is how they mastered finding items. You think that finding an object and placing it somewhere will be the solution to a complex puzzle to find a special items. In the end, it turns out all you needed to do is push something down somewhere.
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On lvl 7 if you blow up the starting wall with a starting weapon instead of hitting the explosive switch the boulders will not start falling and you can cross the first area safely.
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I gave the original 5 stars, and have it bookmarked since I'm still a little obsessed with getting the challenges. But unlike the first version, not only can I hold a chicken and a chainsaw at the same time, I apparently have a legit reason to type chicken and chainsaw in the same sentence...that's just beautiful! :D
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I stopped playing at calamity cave. You can't make an action platform game with less than top notch play control and expect people to be happy not being able to dodge bolders and make impossible jumps because the feet don't line up