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woooooooooooooooooooooooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuooooooooooooooooooooooaaaaaaaaaaaaaaaaaaaaaaaaaooooooooooooiiiiiiiiiio
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Please answer me this Question: Is the combat just spamming s and watching them die or will there be more to the combat?
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The improvements to this installment makes the first one look like an amateur test run. Considering that the first one was absolutely gorgeous, I'd say this is literally a perfect game. 5/5.
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So good I didn't ding you a star for audio 5/5. Please consider, as a default requirement for future games having independent music and game sound controls, preferrably with both volume sliders and mute toggles. No matter how good the music is, if you make a game good enough for people to play for hours on end, they'll probably want to listen to something else from time to time.
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I forgot to also say-it feels VERY good when you hit an enemy, like your punch is not worthless. Also, it feels awesome to rocket an enemy in the air.
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The levels aren't the challenge-the challenge is finding everything there is to explore here.
My favorite feature of this game is how they mastered finding items. You think that finding an object and placing it somewhere will be the solution to a complex puzzle to find a special items. In the end, it turns out all you needed to do is push something down somewhere.
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On lvl 7 if you blow up the starting wall with a starting weapon instead of hitting the explosive switch the boulders will not start falling and you can cross the first area safely.
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I gave the original 5 stars, and have it bookmarked since I'm still a little obsessed with getting the challenges. But unlike the first version, not only can I hold a chicken and a chainsaw at the same time, I apparently have a legit reason to type chicken and chainsaw in the same sentence...that's just beautiful! :D
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I stopped playing at calamity cave. You can't make an action platform game with less than top notch play control and expect people to be happy not being able to dodge bolders and make impossible jumps because the feet don't line up
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Launching an enemy gaves times more bonus coins, I've just finish the whole games. Its was an awsome fun game . A great fighting game =D Multiplayer for this with all of those cool different kind of weapon would be great :o
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Very good game. Well executed and designed. Likable characters and a decent and humorous story. Nice upgrade system, and fun combat. Only thing I am disliking so far is the levels seem a bit too big for my tastes. 4/5, which is saying a lot for me, cause I am not usually a platformer/side-scrolling kind of guy.
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@Natiel360 you launch people by hitting them multiple times (4x in a row) while they are airborn. When you kill them they fly into the air, keep hitting them.
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So I remember playing CM1 and it was pretty good. This is not my favorite genre of game, but CM2 has all the features a 5 star game of this genre. Great job improving this one!