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Twenty and one third hours later I can confirm that there is no secret reward for buying every weapon in the Arsenal. There is, however, a reward for bringing your Completion to 100%.
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There's a bug, sometimes the zipline sound effect continues playing after you jump off, and it stays there forever, even after you complete the level.
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So good I didn't ding you a star for audio 5/5. Please consider, as a default requirement for future games having independent music and game sound controls, preferrably with both volume sliders and mute toggles. No matter how good the music is, if you make a game good enough for people to play for hours on end, they'll probably want to listen to something else from time to time.
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Tip on making Calamity Cave much easier, pick an exposive weapon from your arsenal to start...use IT to get through the first wall DO NOT hit that first TNT. If you do this, you don't have to put up with the rock slide and can get the "Douse the Lights" challenge much more easily.
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I'm just glad Flipline Studios still has a excellent series besides the Papa series. I'm a big fan of both series and hope to see more entries in them! Great game! 5/5 & fav!
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For those of you having trouble with the Badge of the Day, you have to keep hitting the enemies until they launch themselves like a rocket. After they go down, you pretty much have to juggle them until they do that.
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I find it difficult to believe this comes from Flipline, the people that made the tedious Papa's pizzaria games. Very enjoyable.
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@mattymuck There is a restart button on each level - bottom left. And when you've already passed a level checkpoint and you restart then, it will ask to start from beginning or start from previous checkpoint.
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In area 7 there is a pit to the right of some breakable blocks with a rocket in it. If you throw the rocket out it is impossible to get out.
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Man...I had this, like, 85% completed on another website because it wouldn't work on my glitchy hipster computer. Lo and behold...it works now. Although slightly frustrated, I'm also excited that I get to replay everything-the game's that good.
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Kurufin as soon as you come out of the hole at the start go directly right then down the hole, on a platform to the left there should be a net use that to catch them.
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wow, some of these people really love their weapons. i mean, they get launched into orbit, but they still hang on to them
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I've thoroughly enjoyed all the levels in the Cactus McCoy series, except this game's level 11. I literally cannot play through this level without it pissing me off to the point I never get to replay this game. I always wind up replaying Cactus McCoy 1 instead. Level 11 is just really really bad.
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Looking at the opening sequence, I find myself wondering how someone who isn't even wearing gloves can bring himself to grab a big, spiky, man-sized cactus. Shouldn't he be perforated?
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Lol, I love how a random search for games brings up gems like this.. It's SO satisfying whacking enemies up in the sky, the dev portrayed the sound and force perfectly, plus the gameplay is so solid, yet fluid, and there's so much to do.. This is a golden adventure game, and I'm giving it a 5/5.
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Nice 2nd version of the game. One suggestion which may or not be good is once you master a weapon have it unlock for use as your first weapon. I say this since I Just got the hard badge and am one upgrade away from having them all but have only bought the 2 cheapest starting weapons having bought the second when I mastered the first so unlocking all the weapons would take some major time. But on the con side people would master the good weapons then not get the others so maybe instead have a price drop for mastered weapons. Keep up the great work.
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I think best strategy to get lots more enemies launched is to use the swinging weapons or thrusting weapons. I don't know if using guns are the best for it.
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Love the game-my wife, not so much. But I cannot figure out how to get the last clown on the train-found him, just can't blow up the barrier. Any help? 5/5
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Feeling stupid but.. how do you open a treasure chest when you have to fall past it? (ie no platform or anything ? I've found 3 like that and one hanging on a rope. Can't figure out how to open. Help?
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Quayle, early on in the level there's a metal bridge and a rope, fall down from there and there's a few enemies and a skyrocket, jet up with the skyrocket and go to your left and you find a butterfly net.