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I swear to God, the Bottomless Pit sign is the most clever trap in-game. I bet more people jumped to see if it is really bottomless than were killed by those wimp gatlings...
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I think the pathway that leads to the exit room should be indicated in some way. More than once I ended the level accidentally while still needing to do some stuff for one of the challenges.
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Great game Flip! After RoS, I'm sold on anything you produce until observed otherwise! This game has just about everything I need; Upgrades, mini-quests, secrets, levels, the main character is a freakin cactus man...I mean seriously, what more could you want?
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Excellent game. Getting all the chickens in the coop on area four really brought back some Legend of Zelda memories. 4/5
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Finally found the 4th treasure in lv10!!! It lies between two crushers, that bump up and down alternately (not those with bottomless pits beside). Check on the floor carefully. Please click + to let people know.
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Very good game, the only thing that annoys me a bit is that you can't skip the score window after ending a level. Cause the score counter takes a bit long to finish.
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I love this game, but with all the in game badges for killing Enemigos with various weapons, it would be wonderful to have a display on the weapon when you pick it up, like 17/30 when you pick up a shovel or 30/30 if you've completed Grave Digger, and so on.
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I recommend bare fists to kill the final boss. Run towards him and jump over his head and punch him in the back. He will respond by jumping away and trying to shoot you, but you have just enough time to run at him and jump over his head before he shoots -> punch him in the back. Repeat until dead. Done correctly you will get the time challenge, no deaths challenge, and bare fists challenge all at once.
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There are only 12 torches in area 12 to be put out with the squirt gun... I spent 40 minutes looking over the maze and the rest of the area... It's not there.
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Some great details. Good graphics. Decent sound. The controls however are unintuitive, at best. They're just too awkward.
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There really needs to be a point when you're juggling an enemy where it's guaranteed to drop. I just now juggled a bazooka enemigo 10+ times, and he never dropped his weapon.
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It was easier to make a combo when you juggle an emigo with a shotgun because combo +3 at a one shot, I get x63 combo easily