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It's nice for there to a more tangible reward than seeing a bar fill up. I mean its basically like making pizza but with murder. It might be cool to allow parts to be sold later in the game though, as I end up with tons and tons of resources I basically cannot use (outside of the occasional epic weapon recipe. 4/5
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This is such a fantastic game. I love the medieval feel that comes form it, and the pure artisan-ship and pride that you can get from making your own craft. This should be a norm for crafting of all professions in any game known to man. You can truly feel the gain from your work in this flash game. Imagine the beauty and success if this were to be adapted into any modern mmo or rpg with a full on crafting system. Thank you for the amazing delivery!
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Finally the time management game where you don't have to multitask and switch between stations like crazy. The only thing that's driving me nuts is that when i build handle, the piece always moves to the side by pixel when i release mouse button.
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Now some suggestions for Jackass 2: To put Levelling into use, only give access to certain parts (in the shop, in the smithery or whatever) after a certain level. Also could you connect the levelling system to the weapon leveling (e.g. Gold for the longsword only with lvl 35 or something similar)
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So much for the review, now some playing tips, especially for those who want to play levels again. You do realize, that the rewards in the "poorly locked treasure chests" are random, right? And you do realize, that there aren't enough levels in the story to get every epic weapon? Just keep on playing, there are many treasure chest after the defeat of Dudley. (BTW who named the bad guy "Dudley"? Just hilarious!). Another tip: Don't save up to much epic gadgets, they exist to be used. Infact, I used them quite frequently. One advice though: If you only have 1 of something and you don't plan to put it in a epic gear, dont use it. It is a part of an epic gadget you don't have the plans for. It could be useful later.
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Okay, it takes quite something to make me comment to a game and actually review it. First of all 5/5, I played it through. Normally the Papa Games make me puke after a little while. The Annoying Customers who always want to get served as soon as they order tick me off. This was solved pretty good here. It doesn't matter how fast you are, just get your weapons together as good as you can. Then I like it, that you can see your work actually paying off. Plus you can play the support role in battle. Yes, some of the weapons are hard to put together, put no pain, no gain. And the level-system of the weapons is something new to m. I played the game through and roflmao seeing the reward in the end.
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Awesome game! It's the first of the crafting genre that I've played, and I think I've been hopelessly spoiled. I love the fight scenes, reminiscent of My Life As A King.
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How can paint actually add power/health to the shield? xD And ps.How can a donkey that doesn't have hands work in a blacksmith shop??
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Why no replaying levels? Games are supposed to be fun, not something where you have to face life's harsh reality of never being able to go back and accepting losses. Why can't I do multiple saves so I can backtrack? Or just revert state to the beginning of the region?
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1. the animals look way too long in your face holding up their weapons when you see how good u did which part i want to continue faster....
2. why do i have to collect the loot actively??? its annoying and no challenge in getting everything
3. there should be a role system ... why is my damage dealer bowman atacked in the same way as my tank- shield man is ??
otherwise nice game and i think there shouldnt be top-comments like oh look its papa sworderia when constructive critical comments would be way more important for the developers
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Tip: the more you win the more chance of winning the next battle obvious tip its why you need a second game for serious gameplay
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Sometimes I just want to cancel the part Im about to put and it puts it in "too bad", there should be a more acurrate way to do this.
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bugggggy. I'm supposed to choose my metal, but I have a hammer instead which I can use to pound the screen an apparently infinite number of times. But there's nothing to pound, although it still leaves a mark and makes a sound. Second bug I've seen, another where it skipped past the painting phase on the shield.
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This game would be perfect if it wasnt for that fact that for the most part making special recipe weapons seems like a huge chore and not worth it in the long run because its quite easy to just horde the stuff and just run off the generic items for build and use whatever or you got since the ore seems to be the only consistent thing in this game and the combat doesnt feel rewarding enough to throw out some epic gear that took forever to get all the pieces to make just to see the same automated battle go over then the weapon is forever gone afterward i actually lasted longer than i did in the other papa games mainly because im not being harrased with the time management thing but this game suffers from the whole variety thing i mean its fun for awhile but it gets preety old quick
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wait a minute, so while Papa slave droved poor young boys and girls in the kitchen, forcing them to build the restaurant out of own pockets, he was actually stacking up resources to train a master smith donkey! It all comes together now
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I wish I could replay levels. I am a compleationist and it drives me crazy that I keep missing the chest at the end. (maybe my weapons aren't good enough, but I do get 90's as average.)