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My favorite of your games yet. All of the pressure of rushing and multitasking to get a good score being put towards a bonus instead of how you did overall is a very much welcomed change for me. I get to enjoy the game for what it is instead of having to worry about rushing everything. 5/5.
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One suggestion I could make as an update for either this game or the next Jacksmith one: have it keep track of the stats of the finished weapons.
Basicly it would be a small list with the combined health, power, luck, etc, etc of the finished weapons. More of a memory aid so we know what in the heck we're already throwing at today's batch of enemies. One example: do we really need another weapon focussed on fire when we've already finished 40+ fire bonus today?
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Really like the game. I just wish the loot auto collected. I don't like having to constantly scroll the mouse around. Between that and firing the catapult, I don't really get to watch the fight or look at the enemy much at all, and I feel that takes away from the game a bit. For what this game is, that is the only flaw I see. Fix that and I could relax and enjoy the battle a bit more.
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Amazing stuff! Compared to the Papa's Whateria series, this is much easier since I don't have to worry about impatient customers anymore; finishing fast is now a bonus instead of an expectation. And yet, it's still perfectly challenging, fun to do, and there's tons of ways to customize my weapons. The only thing that bugs me are the ads, but it's a small annoyance compared to this game. Excellent work! 5/5
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this is one of the best games i know but there is a slight change here , on other cooking games there are upgrades but here no upgrades so this reduced my excitement for playing but very GOOD game and it deserves 6/5 stars XD
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@Grandkilla, The elements aren't ment to go effective against others like in pokemon. Fire weapons work vs fire units, Ice weapons work agains ice units etc.
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If anyones interested, once you beat dudley, you go back to the lowlands. But you dont lose anything, and you still have to fight elemental enemies.
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Usefulness of epic polearm weapons is somewhat questionable, since they use twice as much parts (which are also contested between axes, maces and slightly by swords and bows), while not giving twice as much in return.
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I always thought the burgeria guy insisting on dropping ingredients from like a foot up was because one of his ancestors was a jackass. Now we know.
Nice game but I wish I could control my progress down the trail. It irks the completist in me leaving all those chests behind.
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It's kind of strange that you make bows out of metal. But then again you should not expect 100% historic accuracy from a game where a donkey blacksmith and his dog sidekick travel the lands to kill a snake wizard.
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Suggestions: CAn we make and save our own deesigns? That would be awesome. Like, if we find a cool combo that's not an epic design, we'd be able to save it and remake it when we could.
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Flipline Studios KONGratulations you just made an awesome papa's sworderia better than serving food but its a little repetitive
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An option to sell materials would be great. At late game we will have tons of copper, bronze and iron that we barely gonna use.
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Experience should mean something other than a rank. I should be able to upgrade gather radius, ore chance, item chance, smelting speed, cannon refresh speed, cannon damage speed.. a whole host of items! Level shouldn't be 100% meaningless.
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Maybe it's just me but I'm just unable to use designs and bookmarks without having to go to the designs section quite often.
So when I press D to get to the designs section while I'm building something, having to click on Back to game feels a bit disruptive. Pressing D again to get back to wherever I was would be so nice.
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customer: why isnt the handle perfectly alined
Me: I'm sorry I have to hold the handle a certain istance from the stick and drop it.