Under rating threshold (hideshow)
definitely need to be able to sell lower minerals later in the game, as you progress further you find yourself use gold and crystal as your main material. the bronze, iron and steel just piles up. selling bronze for 1 crystal, iron for 2, and steel for 3, or selling in bulk for certain amount. let's say 20 iron for 30 crystal. i could use the crystal to buy enchanted parts.
Under rating threshold (hideshow)
Me: Here's your spear good sir. Customer: But, it's crooked... Me: Ah, tis just the light playing tricks with your eyes.
Under rating threshold (hideshow)
Warriors looking on in horror as I make a pike that bends offscreen, a mace with twelve pegs next to the handle, a bow with negative tension and something that doesn't even look like an axe.
Under rating threshold (hideshow)
very fun game, ive played other games like this and ive felt rushed in every one of them, this isnt making me feel rushed and i can take time to do things without screwing up and losing in the battle, i love this game!
Under rating threshold (hideshow)
Please, Flipline. More of this. Not the same game with a new skin. You already devastated people when you took down RoS, and now people that loved you are giving you a second chance. Please put effort into games, not Papa's Whateveria 40.
Under rating threshold (hideshow)
It would be nice if we could access the design screen from inside the shop without having to exit it first. It would be even better if we could see how pieces in the shop relate to known weapon blueprints so that we knew better which ones to buy, or else a "Bookmark all" "Clear all bookmarks" toggle button.
Under rating threshold (hideshow)
Just a fair warning, it took me almost seven hours to get the last badge. After a while, the game just starts to feel tedious. It's a fun idea, but could use a little more story and maybe some mini-games here and there to break the monotony.
Under rating threshold (hideshow)
The completionist in me cringes at the unsalvageable special designs - I would *really* prefer if we didn't move on to the next battle unless we beat all the enemies. Or at least if we had the ability to go back.
Designs aren't specific to each trail, so if you miss a chest, that Design inside will appear on a another trail, so you'll still be able to collect them all eventually.
Under rating threshold (hideshow)
Maybe you could make the epic weapons more durable than normal weapons. Other than giving everyone +6 fire, Firebringer sucks. You learn how to make the falcion sword when you're making a majority of weapons out of gold, so copper is obsolete. Bringing it, as well as other iron/bronze epics, just doesn't hold up late game as they break the second/third tier down. You would expect epic weapons to be harder to break, or not break at all because of the time and resources needed to get the right items for it.
Under rating threshold (hideshow)
Only the most highly trained weaponsmith makes weapons by dropping the components from a height and hoping for the best...
Under rating threshold (hideshow)
Now for suggestions, I'd love to see some shop upgrades like we had for the Papa games. Maybe a buzzer or timer to let us know when our ore is at the right temp? Or how about being able to buy guides to help us line up parts? I love the ability to buy various parts. I'd like to be able to a couple different indicators other than just "bookmarked" though. Maybe have 1 bookmark for the weapon you're building (and be able to display the recipe in the window you're making it in), another bookmark that flags parts that you want to hold on to for complete or near complete recipes, and then another bookmark for a "watch list" of items that you'd like to find. Also, I'd love to see a way to decorate your wagon-shop. Maybe trophies from some of the monsters you've killed? Maybe have different ornamentation awarded by the various achievements you accomplish? That would be a nice little extra bonus. Anyhow, I love this game!
Under rating threshold (hideshow)
For some reason, the warriors don't like my custom weapons, like my Mushy Basketball Mohawk Mace, Super Crooked Scythe, or One-Sided Double Headed Axe. Oh, well. At least I get a huge pile of gems for crafting them expediently.
Under rating threshold (hideshow)
"I know that I need to be incredibly careful when crafting these various weapons because they are the difference between victory and defeat. That being said when I'm making the handle I guess the most logical thing is to hang the weapon upside down and just drop random pieces on top of it."
Under rating threshold (hideshow)
finally, a "papas -" type game but there are no customers that expect food instantly and they get mad if you spill a single sprinkle on the back counter they can't see
Under rating threshold (hideshow)
An actual creative and somewhat unique version of the papa's games. Doesn't feel like work and quality scores actually make sense to the product. Who knew? Now just don't come out with 20 versions of this one and we'll be alright.
Under rating threshold (hideshow)
My favorite of your games yet. All of the pressure of rushing and multitasking to get a good score being put towards a bonus instead of how you did overall is a very much welcomed change for me. I get to enjoy the game for what it is instead of having to worry about rushing everything. 5/5.
Under rating threshold (hideshow)
One suggestion I could make as an update for either this game or the next Jacksmith one: have it keep track of the stats of the finished weapons.
Basicly it would be a small list with the combined health, power, luck, etc, etc of the finished weapons. More of a memory aid so we know what in the heck we're already throwing at today's batch of enemies. One example: do we really need another weapon focussed on fire when we've already finished 40+ fire bonus today?
Under rating threshold (hideshow)
Really like the game. I just wish the loot auto collected. I don't like having to constantly scroll the mouse around. Between that and firing the catapult, I don't really get to watch the fight or look at the enemy much at all, and I feel that takes away from the game a bit. For what this game is, that is the only flaw I see. Fix that and I could relax and enjoy the battle a bit more.
Under rating threshold (hideshow)
Amazing stuff! Compared to the Papa's Whateria series, this is much easier since I don't have to worry about impatient customers anymore; finishing fast is now a bonus instead of an expectation. And yet, it's still perfectly challenging, fun to do, and there's tons of ways to customize my weapons. The only thing that bugs me are the ads, but it's a small annoyance compared to this game. Excellent work! 5/5
Under rating threshold (hideshow)
this is one of the best games i know but there is a slight change here , on other cooking games there are upgrades but here no upgrades so this reduced my excitement for playing but very GOOD game and it deserves 6/5 stars XD
Under rating threshold (hideshow)
@Grandkilla, The elements aren't ment to go effective against others like in pokemon. Fire weapons work vs fire units, Ice weapons work agains ice units etc.
Under rating threshold (hideshow)
If anyones interested, once you beat dudley, you go back to the lowlands. But you dont lose anything, and you still have to fight elemental enemies.
Under rating threshold (hideshow)
Usefulness of epic polearm weapons is somewhat questionable, since they use twice as much parts (which are also contested between axes, maces and slightly by swords and bows), while not giving twice as much in return.
Under rating threshold (hideshow)
I always thought the burgeria guy insisting on dropping ingredients from like a foot up was because one of his ancestors was a jackass. Now we know.
Nice game but I wish I could control my progress down the trail. It irks the completist in me leaving all those chests behind.
Under rating threshold (hideshow)
It's kind of strange that you make bows out of metal. But then again you should not expect 100% historic accuracy from a game where a donkey blacksmith and his dog sidekick travel the lands to kill a snake wizard.