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I don't know if this game is still being updated, but here's an idea for inside the Designs catalog: When looking at a weapon, display whether a part of it is currently for sale in the shop.
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avatar for myNameisBern
myNameisBern
Nov. 3, 2012
I love how the customers hold the weapon up like it's the greatest thing in the whole world, even if it's really a piece of crap. They're so nice!
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I love this game. This game is amazing. I don't know how Papa Louie Arcade games do it, but the games they make are beyond anything i have ever seen.
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An absolutely tremendous, amazing game. The developer has really done an amazing job. Very friendly to new players, and the refreshment from the usual Papa's [Enter food parlour here] lore. I really hope there is a sequel planned!
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Elemental weaknesses don't make sense. The enemies that look like fire are weak to fire, the enemies that look icy are weak to ice. Shouldn't the icy enemy be weak to FIRE? ...and the fire enemy be weak to WATER (or ICE)? etc...
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Nice game. I'm only at level 15-ish (so maybe this comes later), but adding a selection menu for weapon type might be nice. For example, you get 8 randomly-typed mercenaries with an "order", the player picks 5 to build and therefore send to battle.
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Honestly, my only complaint is the automatic unbookmarking of epic gear once I've made it. It's so annoying to have to go back in to make sure I don't use an item for a recipe
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Only the most highly trained weaponsmith makes weapons by dropping the components from a height and hoping for the best...
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I'm so glad Flipline made one of these games that ISN'T gonna make me painfully hungry after an hour of playing. Wingeria was starting to drive my hunger to lvls of insanity. @.@ I swear, one more hour of that game and I'd have started licking my screen.
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Something amusing that I noticed. So when you scrap a shield, how do you get the paint back? Do you just scrape it off or something?