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Sorry Jack, but that reaction was completely unwarranted. Sure, she's not a looker, but the only one in this entire game more attractive than her in any way was that cute little wizard your mercs just beat the stuffing out of.
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Army I armed defeated many times in Cinder Springs but my chariot and business goes on.
How/Why can I go forward if army defeated?!
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To give more idea on how long you need to play to get all badges. I did it in 48 game days. My level is 34. Total game time is 6:44 hours. Dudley is not that difficult to defeat so, don't worry.
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So, the smith casts the weapons, meaning they're brittle, meaning they break after one battle, meaning his customers have to come back to his shop more often and buy more weapons. First donkey scammer?
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Loved how they have the idea of complimentary elemental parts but would have preferred it even more if there was clashing system as well. That is, some elements are weaker against others and some stronger.
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If there WAS a time penalty, I was gonna say those animals must be really eager to get to battle. But thankfully there isn't. 5/5!
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Ugh, coming back to this here for the daily reminded me of how an amazing premise can't save a terrible game. The idea of different weapons, deciding how high quality weapons you wanted for each stage and matching components to get the ideal weapon is a great idea. The crafting is a great idea - the FIRST few times. Then you realize that the rest of the game is just crafting the same weapons over and over and over and over and OVER again, multiple times EVERY SINGLE STAGE. If you're even a quarter way decent you can beat every single stage first time with zero difficulty, which just reduces beating the game to one of the most boring grindfests ever created. Seriously, the game would be 100 times better if after getting a full triple 100% weapon you could automatically create the same weapon without having to go through the craft for the 100th time.
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This entire game is pointless. You advance to the next level no matter how many monsters you kill, so there's literally no point in trying to kill all of them. You can just spam crap weapons, not even kill a single monster, and just advance to the next level anyway. It makes absolutely no sense. It should have been made so that you only advance once you clear the entire level. Then you could grind resources if needed, and there would actually be a purpose to making stronger weapons, and making them well. Because winning or losing would actually matter. As it is, you go to the next level no matter what, so it literally doesn't matter at all whether you win or lose.
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That moment when you beat the game: http://www.bing.com/images/search?view=detailV2&ccid=vchRnf%2bI&id=B863746775FDA1B9123AE5A5F67BD03A86F8FA58&thid=OIP.vchRnf-IXtLdR3XRLUHOKgEsEs&q=OMG+OMG+OMG+OMG+IS+THIS+ReALLY+HAPPENING%3f+meme&simid=608019825563078647&selectedIndex=9
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rpggriffin i know what you mean, instead of just gently putting it on you just drop it from about 6-8 inches from the air, how are you supposed to accurately do that?
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I've played this before, so I know that it's pretty fun, but seeing the 'papas' games on the loading screen always turn me off.
It's fine if you like the 'papas' games, but they're just shovel-ware.
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Excuse Me But Game Have Problem ...
What s that problem ?
Chickens have arrow and bow
They Are shotting arrow
And They Are Losing Health
:(
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Why is the blacksmith literally dropping hilt parts onto swords instead of, y'know, sliding them on and screwing them in?
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to everyone who beat dudley you are patient and you are not a quitter you are a champion to have that much endurance, and most importantly you are amazing (in game it takes like 5-10 hrs so if you beat dudley I give you respect from me it is super hard to get)
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So... I'm in the title screen, a really cool 'JACKSMITH' logo on it, and...and...everywhere else is a bunch of 'Papa's Sushirias' and 'Papa's Pancakerias.' I'm confused.
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Okay, today I need to paint a shield. I seem to have run out of paint, wait a second why can't I get more? whats happening to me?
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I like the concept and graphics of the game, but the crafting part becomes quite dull and monotonous quickly. Only step that I pretty much don't 100 % every time is the construction part. Some steps are just a chore and take time, which isn't good for a game where the main part is about the crafting process.
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That moment when you only have one fighter left but when he jumps to get the final little poke, some plants grow out of the ground and tickles his shoes so that he teleports down and runs home. Ugh