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Good game, but...
*Why is gold stronger than steel or iron? hell, even cooper is harder than gold!
*Ok, so if the weapon is fire element then its strong against fire creatures? F*ck logic!
But its a good game, so i forgive these unrealistic things.
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Seems like it's a good game, but it goes too fast and the shop is way overpriced. I dislike that if you don't beat the level, it moves on anyways, so you miss out on the epic blueprints ... but even the blueprints seem largely useless because the parts cost too much. Weapon type seems to be irrelevant as you just make whatever is asked for, and some things cost way more ores even though all weapons of the same ore level seem to be the same in strength. The whole thing needs to be rebalanced.
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This is a great game, I wish there was a longer term version of it. Like a MMO version that still preserved much of what made this game fun
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Sorry Jack, but that reaction was completely unwarranted. Sure, she's not a looker, but the only one in this entire game more attractive than her in any way was that cute little wizard your mercs just beat the stuffing out of.
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Army I armed defeated many times in Cinder Springs but my chariot and business goes on.
How/Why can I go forward if army defeated?!
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To give more idea on how long you need to play to get all badges. I did it in 48 game days. My level is 34. Total game time is 6:44 hours. Dudley is not that difficult to defeat so, don't worry.
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So, the smith casts the weapons, meaning they're brittle, meaning they break after one battle, meaning his customers have to come back to his shop more often and buy more weapons. First donkey scammer?
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Loved how they have the idea of complimentary elemental parts but would have preferred it even more if there was clashing system as well. That is, some elements are weaker against others and some stronger.
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If there WAS a time penalty, I was gonna say those animals must be really eager to get to battle. But thankfully there isn't. 5/5!
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Ugh, coming back to this here for the daily reminded me of how an amazing premise can't save a terrible game. The idea of different weapons, deciding how high quality weapons you wanted for each stage and matching components to get the ideal weapon is a great idea. The crafting is a great idea - the FIRST few times. Then you realize that the rest of the game is just crafting the same weapons over and over and over and over and OVER again, multiple times EVERY SINGLE STAGE. If you're even a quarter way decent you can beat every single stage first time with zero difficulty, which just reduces beating the game to one of the most boring grindfests ever created. Seriously, the game would be 100 times better if after getting a full triple 100% weapon you could automatically create the same weapon without having to go through the craft for the 100th time.
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This entire game is pointless. You advance to the next level no matter how many monsters you kill, so there's literally no point in trying to kill all of them. You can just spam crap weapons, not even kill a single monster, and just advance to the next level anyway. It makes absolutely no sense. It should have been made so that you only advance once you clear the entire level. Then you could grind resources if needed, and there would actually be a purpose to making stronger weapons, and making them well. Because winning or losing would actually matter. As it is, you go to the next level no matter what, so it literally doesn't matter at all whether you win or lose.