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i wish the shields were for defending the other teammates, not for attacking. after all, isn't that what a shield is for? if the shields could stand in front, blocking the attacks while the teammates could attack, i think the shield would be of better use.
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Here's a question, why do I have to drop the handle parts on? Wouldn't it make so much more sense to places them on like any sane person would do?
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The Elemental Weakness system doesn't make much sense... Why would I use a Fire damage on a Fire element, O.o surely I should use Ice to do more damage.
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So why do the monsters look like their elemental weakness? I made it to level 10 before I looked in the beastiary and found out the riverhoof was weak to water and not fire.. -_-
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Yes everyone, there is no glitch on the axe heads. Each blade belongs to a specific side. If it is not lining up right it belongs on the other side. + up so people can see
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Very nice game; I have two suggestions, though. 1) IMHO the game is a bit stingy with money/crystals. Like that, the shop tends to be rather useless. Raising the time boni or letting the player sell the cheaper ores might fix that (or does anyone still forge iron weapons in Wormwood Hollow?) 2) The item drops are a bit unbalanced. I'm always short on grips and poles but drowning in shield paint (as well as sword guards and arrow materials).
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My weapons are awesome - as awesome as they get with cheap-ass materials anyway. It's my weak minions that keep letting me down...
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It's a lot easier to be motivated when working quickly means that I get extra money instead of customers that don't glare at me. These customers are the best.
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Took me forever to realize how you pour the molten metal really matters in the quality... great attention to the smithing details, 5/5
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There is just one thing I've noticed that really irritates me about this otherwise amazing game. When trying to make an axe, especially the double axe, sometimes the axe blades will try to roll or rotate when you get them close to the shaft. Could never figure out why, but I found that scrapping the axe before I set it fixed the problem about 80% of the time.
Other than that, I've not played many games like this that are actually GOOD. So this one definitely deserves all the respect and recognition it gets.
As others say, getting to see the fruits of the labor involved really makes my day too.
Glad you're enjoying it! The problem you're having with the axes might be the blades are on the wrong sides, they tend to line up funny if they're flip-flopped. It's easier to tell with the other axes types, but the double axe looks nearly the same when the blades are upside-down. If they're not fitting correctly, try dragging the blade over to the opposite side to see if it fits better there.
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Great game! I only planned on playing for a few minutes but find myself playing hours latter. A great twist in crafting games because you can actually see how the warriors fair in battle using your creations!
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would be useful to be able to see what material you used for a weapon you're forging. i forget, and then i won't know which parts to attach to which weapon.
also the axe...i can't tell how exactly the parts are supposed to be fitted, i never get about 67% for construction. while, with shields, i always have plenty paint to spare. may be useful to have a difficulty function where it matters how long you take constructing a weapon oslt.
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Awesome game! BTW, if anyone has issues aligning the axe blades, they are placed on the table randomly, so sometimes the blade on the left side of the table belongs to the right side and vice versa. If you can't get the blade to align properly on one side, it belongs to the other side. Took me a while to realize this and I kept getting low scores at first. Hope this helps.
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there should be able to have an ability to go to the main map and get different shops...such as armour shops or potion shops... like this so the maker of this game can see it and maybe add this idea to the game!
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Gold weapons don't work in reality. Other than that, this game beats the Papa Louie ones as it's a bit less time-pressured and has a different setting. It's still too long though.
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This is great move in the right direction, but as others have alluded to, the lack of reasons to level up really hurts after a while.
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Sometimes I just want to cancel the part Im about to put and it puts it in "too bad", there should be a more acurrate way to do this.
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Incredible. As a fan of upgrade-type games, I must say I loved this. Many games keep you in a "viced" for a long time, but this is pure therapeutical fun. Well, if you're not a stressfull person... What I liked the most is that you not only get better gear, you actually get better at it as you play!
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When I clicked on the game and saw it was another Flipline production, I groaned with the pain of yet another one of this style of game... but I actually enjoyed it pretty well.
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As far as I am concerned, there are plenty of Papa's whatever-arias, so forget about those and focus on making more games like this.
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Great game, I've played it twice already, so kudos to content. One complaint, when you finish the weapon and you see how well you did (percentages), this screen lingers wayy too long. As soon as the weapon is finished I'm ready to move on, not stare at farm animals marveling at the product for like 7 seconds. Fix this please. Thanks. : )