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This game makes it feel like the Pizzarea/Burgeria etc games were Flipline 1.0 while this game was Flipline 2.0. Different from the others and much more variety. It's a bit troublesome keeping track of all the recipes and combinations though. If this game were to be improved, it should have a "vault" option to stash away stuff being set aside. Different coloured bookmarks would also make gameplay a bit smoother. Also, a hall-of-fame to gloat over the well built weapons, and an endless mode. Maybe in a sequel. Also, the idea that stuff spoils overnight works for food, but... why can't I build weapons one day and sell them the next?
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I think that the reason some people have trouble with this game is because they don't realize that the items you get are supposed to be used. You don't have to save every single item to make that perfect sword, bow, or axe, you just have to get past that and you will make much more progress.
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But on the loading screen, There's a guy with tacos and also with pizza. When's that part of the game? I only see a dumb donkey and other dumb animals.
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This game is the best! I'm slow to make the weapons so the fact that I don't get pestered by that is great. Thanks game!
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Warriors looking on in horror as I make a pike that bends offscreen, a mace with twelve pegs next to the handle, a bow with negative tension and something that doesn't even look like an axe.
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Quick question, is there actually any strategy involved in this game? I'm not very far yet but I get the feeling that, no matter what you do, you'll progress anyway, just slower maybe.
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Just so you know... gold has a low melting point and would be totally stupid for making weapons out of as one hit would completely blunt and bend it. Also, crystal can't be worked like a metal. Maybe use something like titanium and platinum?
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Boy does this game gets tedious quick... But for those of you that still want to struggle through for the badges, just a tip: The bonus elemental damage on your weapons ONLY work on enemies of the same elemental type. For example, an ice sword will hurt do extra damage on ice enemies (somehow), and have NO bonus vs fire. It's super counter-intuitive and the tool-tips are easy to miss, took me most of the game to notice. Hope this helps.
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The first couple of levelswas fun, but it quickly evolved into a tedious grin... and disappointed looks from the bulls, because i couldn't be bothered to make perfect maces :-P
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the only game where your troops have infinite hp, but their weapons don't, and you lose hp not when you get attacked, but when you attack.
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"glorified facebook timewaster"
you do realize you're on a FLASH GAME site right? what part of that is different from the rest of the site?
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This glorified facebook timewaster is not very different from the rest of Papa games. Awful that you keep pushing badges of the day for these...
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Of all Flipline's "-aria" type games, this is actually the best and fun to play. It can get a little annoying from the middle towards the end when you need to make pretty much perfect stuff in order for the soldiers to complete their missions, and sometimes you just can't get enough material to build what you need, but you know what? It's actually pretty fun and challenging, and that's why I give it 4/5. It's a good game once you get the hang of it.
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maby like, all these people here are leaving hate comments because they dont want to play this kind of game, or something. right? right.
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This game is extremely innovative for its genre, I've never enjoyed being forced to perfect every single order when things start stacking up. In this game, it seems like my customers are always happy, even if I'm the reason they die a horrible death! :D
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There are 4 badges and all it takes to get all of them is completing the game. Apparently the course of one playthrough is worth 2 Hard badges, and yet less than 10% of the people who play for a solid half an hour even bother to finish. Why? My guess is because it's tedious as hell.
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Doesn't save in game slots. Can't get to the store to buy things. Buggy game. And all the characters are dewds. Ho hum.