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... Could someone kill me, for purposefully making a painfully bad weapon... Just to know how would the client react?
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great game couple ideas one be cool to get the resources back when the guys beat a level and second to be able to go back and play maps we didnt complete great game though........................
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Would be nice if bookmarked sword/axe/shield items wouldn't show up during bow creation, because I often get confused and use the wrong bookmarked item.
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Great game! I only planned on playing for a few minutes but find myself playing hours latter. A great twist in crafting games because you can actually see how the warriors fair in battle using your creations!
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the only thing that would make this better is if I could buy upgrades, like a line that showed the center for handles and stretching bows or marks for where to hit with a hammer.
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Great game and fun over all, though some research wouldn't have gone amiss. You clearly have the basic idea of forging metal down though. Lining up the handles and dropping them into place is strange but at least interesting. Until you get pikes, then it's tedious and frustrating because you have to start the ENTIRE PROCESS OVER if you miss and there are 6 sections to drop into place. Not only is this inaccurate (most polearms start with a solid full length pole and add the handles on afterwards) but tiresome. I ended up just hoping there weren't many pikemen (pikecows? pikebulls?) and throwing a slipshod pike together when one came along. The bow stretching and hammering out the swords is a nice setup, though I don't see why you wouldn't hammer the axes as well. A fun game overall, just a few little things that bog it down. Nice job!
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would be useful to be able to see what material you used for a weapon you're forging. i forget, and then i won't know which parts to attach to which weapon.
also the axe...i can't tell how exactly the parts are supposed to be fitted, i never get about 67% for construction. while, with shields, i always have plenty paint to spare. may be useful to have a difficulty function where it matters how long you take constructing a weapon oslt.
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fun game; i'm gonna have to find my remote mouse to go any farther--my index finger is beginning to blister from smelting metal
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I agree with that you should be able to go back to earlier stages you already completed.
Also that merchant is a bit greedy, you should be able to get more crystals somehow.
But so far, it's a great game.
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Oh thank god. I saw the idea and I thought it would be another stupid energy-based time wasting crap game. But it's a Papa game!
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This seems to have everything that the other games was missing. It is much more manageable for people who have poor multitasking skills, and it has more than the standard "Take order, make thing" formula the Papa's games had. The only thing that could make it better is if you controlled the soldiers in some turn based battles.
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Definetly the best FliplineStudios.
I like the diversity of crafting and how you have options to do so.
And you send warriors to fight with your weapons...
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To get a better forging score, pull the lever reaaaally slowly. You'll get a 100% for that, and your weapons will look awesome!