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I agree dragonboner454, I've always hated mousing over things to collect them, it just seems so arbitrary and pointless not to mention tedious
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Dammit Flipline...STOP MAKING THESE GAMES! THEY'RE ALL I WANT TO DO EVER! D: I HAVEN'T SEEN THE SUN IN DAYS, AND MY ORDERS TO THE LOCAL MCDONALDS CAN'T KEEP ENDING WITH 'YES I SPECIFICALLY SAID MEAT, CHEESE, PICKLES, MEAT, KETCHUP! THIS IS ALL WRONG AND I DEMAND TO SPEAK WITH YOUR PAPA!'
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For people who use supernova here is link: supernova://play/?swfurl=https://game155545.konggames.com/gamez/0015/5545/live/jacksmith.swf?kongregate_game_version=1395846151
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In the design menu, there ought be a second indicator for if the salesman has the required materials in stock that day; and if so, the ability to buy all missing items needed *from the design book*.
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For people who use supernova here is link:
supernova://play/?swfurl=https://game155545.konggames.com/gamez/0015/5545/live/jacksmith.swf?kongregate_game_version=1395846151
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An absolutely tremendous, amazing game. The developer has really done an amazing job. Very friendly to new players, and the refreshment from the usual Papa's [Enter food parlour here] lore. I really hope there is a sequel planned!
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I don't recommend playing the game all the way through in one gameplay, it will become tedious fast, and you'll have negative memory of a pretty good game.
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i would love to be able to pick levels to replay , btw yes "Finally! People who aren't expecting miracles from a shop manned by one person!" , its freakin great
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I make say stuff whenever they make faces when they get weapons, here they are.
best. F*CK YEAH THIS IS AWESOME!
2nd best. I like the weapon, I just can't smile because I ate a sack of lemons.
2nd worst' oh god, I'll just, pretend to like it.
worst. *jaw dropping in horror* oh god why? I'm using this to defend myself?
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This entire game is pointless. You advance to the next level no matter how many monsters you kill, so there's literally no point in trying to kill all of them. You can just spam crap weapons, not even kill a single monster, and just advance to the next level anyway. It makes absolutely no sense. It should have been made so that you only advance once you clear the entire level. Then you could grind resources if needed, and there would actually be a purpose to making stronger weapons, and making them well. Because winning or losing would actually matter. As it is, you go to the next level no matter what, so it literally doesn't matter at all whether you win or lose.
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Other places pre-make weapons, leaving them stale by the time you order. Here at Jacksmith, our instruments of mayhem are fresh out of the oven every time, because we care about quality. Also, try our new curly fries.
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Anyone else find it damn near impossible to get the handles for the pike right? Doesn't matter if I drop it gently or just toss it on there.
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I absolutely love this game. It brings something new and different to the table, not saying that the Papa's games are bad but to me they just got a bit stale after awhile. However, this game I could play for hours on end.
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heres some advice to ppl new 2 the game
use iron cuz
-it has good stats
-its accesible early on
-long smelting time lets u work on other things
spam cannonballs
pay attention to enemy types, you deal insane damage if you hit them with the right element
thats all from me
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I've got to admit I'm impressed. I didn't think there was any way a medieval fighting game could be just like the umpteen work-in-a-fast-food-joint games you make. I was wrong.
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has infinite paint.
still allowed to use only a small portion to paint the shield which somehow magically enhances durability.