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So, at the same time as unlocking a fat customer, I also unlock DIET fizzo. Well, it's good that one of these games finally has a fat character that is self-conscious of their weight.
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I definitely feel like the formula for the main games has finally ironed out as it is much more possible to handle large groups of customers than in the previous games, and getting 100% on all stations is very possible and even likely to happen if you try. However I'm not a fan of the minigames, usually these just take me out of the experience of frustrate me. While I do realize they are optional, the moment you put a badge in the game (even if it's a purely ingame one) it is no longer optional in my mind. As part of the older generation if there is something you haven't done then the game is not over.
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just a few suggestions, 1)
after a certain amount of customers let me hire someone to take them the order.
2)An "empty the room" command for decorations would make changing the decor less tedious.
3) keeping each catagory (w, h , b etc) seperate.in the inventory, it's a pain in the ass as it is now.
4/5
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What's the point of money in this game? You can't seem to buy anything with it. You earn everything through the mini-games
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You should really play test these minigames more before you release them. While they don't have any 'bugs' the difficulty can become so impossible that I no longer feel any need to bother wasting my time on them. Burgerzilla is probably the best example of this.