Comments for Race The Sun

avatar for Emil1991
Emil1991

Oct. 3, 2012

Under rating threshold (show) I WONT LET THE SUN GO DOWN ON ME !

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(7)

avatar for TheMouseTrap
TheMouseTrap

Sep. 30, 2012

Under rating threshold (show) Mr. Sun, I'd like to reason with you...no don't go down... NO! NO! NO! I WILL COME TO YOUR HOUSE AND MURDER YOU. STAY UP.

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(7)

avatar for Demondoll
Demondoll

Sep. 27, 2012

Under rating threshold (show) Pretty cool game and excellent job on the subtle feedback loop between performance and difficulty. As you do better the sun goes overhead which blinds you and limits the draw distance. Conversely, as the sun sets the shadows elongate making the obstacles much more prominent. Rewarding player skill with a more challenging game is something more games should do.

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(7)

avatar for hostail
hostail

Dec. 6, 2012

Under rating threshold (show) Race the sun on steam? Heck yes, I want to see this on Big Screen!!

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(7)

Developer response from Flippfly

Us too! Vote it up, tell your friends! :)

avatar for draconianx2
draconianx2

Mar. 4, 2013

Under rating threshold (show) this game trains ninjas to fly jets

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(7)

Developer response from Flippfly

YES!

avatar for Bman42
Bman42

Oct. 4, 2012

Under rating threshold (show) The sun is a lie

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(7)

avatar for Squizler
Squizler

Sep. 23, 2012

Under rating threshold (show) Nice simple run/ race type game. The fact the upgrades are objective base is a nice touch to keep you playing. The simple graphics but complex shadowing is great at keeping the focused on avoiding the rocks and walls but noting the sun going down as the shadows grow longer. This is a perfect example of how a few well put together simple things can out way the big flashy high graphic over done games. Quality work, well done.

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(6)

avatar for Ulong
Ulong

Sep. 20, 2012

Under rating threshold (show) Don't get me wrong ,the sound is very well done, but you shoudl really include a mute button.

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(5)

avatar for kaekaze
kaekaze

Dec. 20, 2012

Under rating threshold (show) the multiplier system makes it really difficult to get to 100 000, even 80 000 to reach lvl 3. Feels more like a hard badge.

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(6)

avatar for ProofTurtle
ProofTurtle

Aug. 1, 2013

Under rating threshold (show) A fantastic game, I do enjoy the pace and maneuverability of the craft. Although I have noticed a slight glitch, where if you hit space multiple times when you begin the round, you go at incredibly slow speeds while playing, yet the sun goes at the same speed as if you were traveling fast. thanks for making such an awesome game!

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(5)

avatar for dionisiogiz
dionisiogiz

May. 10, 2013

Under rating threshold (show) I think it should be reset the high score for the item "Max tris in a single round". It is virtually impossible to get 765 tris (or anything close to it). These numbers refer to the time when the game was different, ie, when three tris appeared at a time.

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(4)

avatar for Mattood
Mattood

Mar. 2, 2013

Under rating threshold (show) man i love this game for a lot of reasons, aweosme game graphics etc and an active developer who replies to almost every comment! lol watch me get replied to.

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(4)

Developer response from Flippfly

:)

avatar for maxevil1
maxevil1

Nov. 17, 2012

Under rating threshold (show) Nice game. Is there any high score table for this game?

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(4)

Developer response from Flippfly

Yep - click the "achievements" tab to the right of the game. We'll implement in-game high-scores eventually!

avatar for ppono
ppono

Dec. 6, 2012

Under rating threshold (show) like the older version better..sorry

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(4)

avatar for bagonix
bagonix

Mar. 29, 2013

Under rating threshold (show) this game is awesome, but i feel like this game should be multiplayer. not only should you race the sun, but also friends and bots. an maybe you could also do some oceans and mountains not only flat because you feel like you have done it before and then it get old realy quick. but 5/5 for this game keep the good work running :D

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(4)

avatar for shadowmore
shadowmore

Mar. 11, 2013

Under rating threshold (show) Congrats on making your donation goal. Great game!

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(4)

Developer response from Flippfly

Thank you!

avatar for nukydel
nukydel

Feb. 28, 2013

Under rating threshold (show) i have played this game since it was barely put .. only 1 mode now it is more awesome keep the good job and make this game better :)

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(4)

Developer response from Flippfly

Glad you like it, and thanks for being one of our early players :)

avatar for XxXtigerclawXxX
XxXtigerclawXxX

Dec. 11, 2012

Under rating threshold (show) This game is a like breath of fresh air.

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(4)

avatar for zaexage
zaexage

Nov. 11, 2012

Under rating threshold (show) I strongly suggest a collectible, one-time `revive' item.

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(4)

avatar for EnderTheAwesome
EnderTheAwesome

Oct. 26, 2013

Under rating threshold (show) I was just thinking of nerdcubed

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(4)

avatar for TaliJE
TaliJE

Dec. 11, 2012

Under rating threshold (show) I wanna do a barrel roll at that speed.

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(4)

avatar for pablo1521
pablo1521

Mar. 5, 2013

Under rating threshold (show) Minor bug: sometimes pressing the "play again" button while the death scene is still running makes the game restart with a slower ship, while the sun is setting at the same speed as usual

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(4)

Developer response from Flippfly

Thanks for the heads up, we'll have a fix for this soon! It seems to be related to hitting the "restart" button very quickly on death.

avatar for Svenner
Svenner

Oct. 10, 2012

Under rating threshold (show) Make a multiplayer version of this!!!!1!!!1!!

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(4)

avatar for freedomg18
freedomg18

Oct. 9, 2012

Under rating threshold (show) no upgrading nonsense like engine, fuel capacity or anything else. kept it nice and tidy. one of the few games that make me say: "i dont care what objectives or achievements. i just want more SPEED!"

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(4)

avatar for wldaniel
wldaniel

Oct. 9, 2012

Under rating threshold (show) Cool game, my only complaint. When I'm cruising and I raise a level I would like to know the next objectives for the next level. Going from lvl 1 till 7 and yet your highscore doesnt count for the next level is a bit frustrating.

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(4)

avatar for Mathmoss
Mathmoss

Jul. 17, 2013

Under rating threshold (show) @Desincarnage, you are rushing towards the sun because it is your power source and you will crash and die in the middle of nowhere if you don't travel far enough

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(5)

avatar for paprik_xxi
paprik_xxi

Jul. 16, 2013

Under rating threshold (show) Sorry, I just had a look at the video of the full version at quickstarter. The multiplayer concept you have in mind is great. Furhter, I think the ramps and falling buildings are cool, but super sophisticated effects like domino-cascades look unfairly difficult. The race towards the sunset seems to fall to a much less important task compared to that. Remember that the player is at the limits of its reflex possibilities, dont make him/her say "this is too much for me". :) Hope for the best for this game!

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(5)

Developer response from Flippfly

Thanks for all the feedback! We've been working hard on the game for about a year now, and the gameplay you see in that video has been in beta testing for some time. We've worked hard to ensure that it's difficult, but fair. We think you'll like the result :)

avatar for Bird_man
Bird_man

Dec. 9, 2012

Under rating threshold (show) Personally, I love the update. Spacing out tris compels you to not just fly in a straight line until you have to inch out the way of an obstacle, it makes you have to take risk if you want a high score. Also love the new map layouts, the more obstacles, the better. I also thought the screen-shake was a nice touch as well, wasn't overdone either. I do agree though that the death animation is too long, but I think flippfly knows that now. Now all we need is some multiplayer modes and ship customization.

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(4)

Developer response from Flippfly

Glad you like the update! About multiplayer/ship customization: Not sure if you'd heard, but we've implemented a new voting system our our website (www.flippfly.com) - if enough community members ask for something, it's likely we'll add it to the next round of voting, and let the people who've bought the full version decide what we do next. We've actually already added one form of multiplayer to the current voting round - and as of right now, it's beating out mod tools by a few votes!

avatar for chrisw21
chrisw21

Oct. 8, 2012

Under rating threshold (show) Wow. Great game, this has a lot of potential. I'd love to see a multi-player version of this in the future. 4/5

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(4)

avatar for Tanvage
Tanvage

Feb. 18, 2013

Under rating threshold (show) It's overall a nice game, I made a break from it to write this comment. My thougths: I don't know if something changes at the higher player level ( I mean, i know powerups are added, but I don't know if scenery is, because should) but from new player point of view I think that these kind of games are HIGHLY addictive until they have something to do - achievements. My opinion is that the fun achievements are key to success. But what are the fun achievements? For sure not the one like collect x powerups y times. Someone posted earlier adding "water" levels. This could be good for adding achiev like "Distance traveled while wing is touching water" etc. What do you think about it? To comment other aspects of game: Graphic is really cool, It helps focus on gameplay, that kind of graphic never gets old :) Music maybe should getting a lil bit heavier while the ship is getting higher speed. Overall I see great potential in this game: And sorry for bad English!

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(6)

Developer response from Flippfly

Hey thanks for the great feedback! We're definitely working on making more interesting things happen in the game, and this will also help us keep the achievements/objectives more interesting too! Right now we're running a Kickstarter to try and help fund us through to the end of development - the plan is to open up the world-building tools to modders, so there'll be an endless stream of new content to enjoy :)

avatar for Ralphak
Ralphak

Apr. 21, 2013

Under rating threshold (show) Awesome stuff you made there! Have you ever won any awards with it?

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(4)

Developer response from Flippfly

Well, we won the weekly contest when we launched the alpha on Kongregate :)

avatar for ProtonsZero
ProtonsZero

Oct. 5, 2012

Under rating threshold (show) I only have one complaint on this (and I'm not sure if it's just with me), that this game faces the problem of others with objective/achievement systems face too. Suppose you're on a good roll, and you're on lvl 1, and manage to get, let's say, 100k points. Why do you need to do that again for lvl 2 and 3? I've proven I've done it. A variable to save your highscore at something could be really easy. It feels frustrating when you level up after a really good run and you have an objective you just beat. It's a great game tho. 4/5

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(4)

Developer response from Flippfly

Thanks for the feedback. We're thinking about this problem and how to solve it. In the future, we may make each objective seem more fresh and unique.

avatar for FlyinRainbowPony
FlyinRainbowPony

Feb. 1, 2013

Under rating threshold (show) just remembered that i occasionally experience a problem where when i start a new game my solar sailor is going incredibly slow.

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(4)

Developer response from Flippfly

Thanks for pointing this out - I think we've got a fix for this locally. Glad you like the game, and stay tuned for more updates!

avatar for N1ghtshade3
N1ghtshade3

Oct. 3, 2012

Under rating threshold (show) NO! I just got good at this game and you changed the shape of the obstacles on me!

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(4)

Developer response from Flippfly

The obstacles used, and their particular order in the regions, changes procedurally based on the date :)

avatar for lukacho
lukacho

Oct. 3, 2012

Under rating threshold (show) please let me adjust or disable tris opacity, its impossible to see obstacles or powerups behind them... and after lvl 6 i dont really need triss if im not going for the high score.

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(4)

avatar for rugbyhsm
rugbyhsm

Oct. 3, 2012

Under rating threshold (show) I think it would be a good idea to be able to configure your plane with various parts, unlocked, or bought with Tris.

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(4)

avatar for Kael_Hate
Kael_Hate

Oct. 3, 2012

Under rating threshold (show) Awesome feel of clean speed. Pitty I'm useless at flying.

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(4)

avatar for WingChiu
WingChiu

Oct. 2, 2012

Under rating threshold (show) I would've loved to see a multiplayer mode, both in the same map fighting each other in a limited range of space. I know this seems like Takedowns in Burnout, but it just seems way fun.

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(4)

avatar for Groundal
Groundal

Oct. 2, 2012

Under rating threshold (show) Good game, fast paced, nice objectives. Needs a button to start again straight away. And as already said, it's stupid to have to kill yourself to get new objectives. Good work devs :)

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(4)

avatar for KapnKrunk
KapnKrunk

Oct. 1, 2012

Under rating threshold (show) This. This is fun stuff right here.

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(4)

avatar for samuel745
samuel745

Oct. 1, 2012

Under rating threshold (show) @brainisdead without power you aren't able to move. Without being able to move, you die of starvation or dehydration or boredom or sumthin.

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(4)

avatar for Finale
Finale

Sep. 29, 2012

Under rating threshold (show) Probably the best game I've seen in a couple of weeks, and still rating is 3.88...

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(4)

avatar for haaanda
haaanda

Sep. 29, 2012

Under rating threshold (show) is it possible to get a full screen option?

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(4)

avatar for aWarmWalrus
aWarmWalrus

Sep. 29, 2012

Under rating threshold (show) full screen mode would be freaking epic

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(4)

avatar for vovane
vovane

Sep. 29, 2012

Under rating threshold (show) Graphics are really great, I like this idea of 'beautiful minimalism'. Extremely high speed makes me put all my skills to use, and that's what I like in games. I'd like to see a little more diversity in terms of pickups maybe. 5/5.

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(4)

avatar for ChaoSpectre
ChaoSpectre

Sep. 27, 2012

Under rating threshold (show) Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.

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(4)

avatar for Pykrete
Pykrete

Sep. 27, 2012

Under rating threshold (show) Consider having the shine on the tris fall off as you get close -- it's awesome for locating them at a distance, but it blinds you when you're about to collect them.

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(4)

avatar for Jucho
Jucho

Sep. 27, 2012

Under rating threshold (show) LOVE IT! Would be a nice iPhone App too! ;)

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(4)

Developer response from Flippfly

We'd love to make an iPhone version. Stay tuned :)

avatar for JadeWind
JadeWind

Oct. 6, 2012

Under rating threshold (show) I play this full screen on my 40" TV and I find myself ducking and leaning in real life as I play. That earns you a five star and a favorite. Well done.

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(4)

Developer response from Flippfly

Thanks! We haven't had a chance to try it on a screen that big yet, but it sounds awesome. Steam big picture mode anyone? ;)

avatar for henry700
henry700

Oct. 1, 2012

Under rating threshold (show) Also, this is the only Unity game i played that didn't lag my computer. For me this is almost release, not alpha '-'

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(5)

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