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Great game play. I do agree with aWarmWalrus. If you could make the ground a little different in separate regions that would be a nice change to the scenery as it speeds past.
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A very good game.it has a bug that block you after you finish a round in fulscreen off.The game become much more addicting with those upgrades.I was really lucky with level 6 achievement,when you need to travel 130.000,I got 130.0... .Really lucky.So,a good game,but it was more interesting with more upgrades.
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Very cool game, it's a frantic, fast-paced game, blinking becomes a luxury, but it works. It becomes more urgent as the sun ominously sinks. The sounds when you whoosh near simple, yet scary geometric obstacles, and going fast, yet not crashing. Crashing head-on is scary, but somehow amazing. 5/5 for sure. Simple but very effective. What's this, full screen??? Amazing!
My only critique is maybe some user customisation of the aesthetics e.g. terrain?, brightness of powerups and tris, however this is only minor.
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My version of the story:
You don't know how you got to this nightmarish place, nor how you got the glider. The world here is so eerie, the plain is merely a husk of what it once was. Everything is devoid of colour, save for the sun.
It is the one joy you get in this world, racing towards it gives you a feeling like no other. It is your addiction; without it you are nothing. Attempting to describe it would be like explaining the vividness of colours to the blind, or the feel of anothers skin to those that cannot feel.
You know that the closer you get to it the stronger the feeling gets, and you know that you must beat the others to it, some crash into the landscape and die but you do not care; you race on.
You know you must get to that place before the sun disappears.
What you don't know is- that sun is the only portal home, back to the life of Jamie Sullivan; the forever pilot
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Hi could you make different perspectives? In racing games like forza, you can switch between first person and third person driving, and i think it'd be freaking awesome to play this in first person
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kalmorgan, not actually true, rather, your craft is small compared to the shear number of pillars the world will generate. More in further regions, but I've tested the theory in the past and successfully crashed even from starting point and never moving. And the world generation is random /per day/ as in, one day will always have the same track, but another day will be a new one.
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Notice that if you remain in one place for a certain amount of time then pillars never spawn directly in your path; you always have to swerve slightly to hit them.
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Could you make the world generation more random? It can be boring to go through the same stuff each time, especially near the start. Changing it every time you start would be better than daily as it currently seems to be.
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Can we get a 2d map of how far we are through a region and maybe like an area around where the power ups are. Like an AOE on the map. Maybe a clock telling how long we have left and a speed meter as well.
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Terrific stuff. Not so fond of "abilities" like the magnet, though, which feel a bit like cheating. Would prefer things like that to be in-game pick-ups that only work for a limited amount of time. Generally with high-score games like this you need a level playing field.
Thanks for the feedback. We feel it's still a level playing field, since everyone can use the abilities (and we're never going to lock them behind in-app-purchases or anything like that.) Some players will use magnet, while some will choose the jump master in that slot. I prefer the latter personally :)
Glad you like it!
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(See my previous comment for background) - I'm still stuck on Level 4 despite meeting all the goals. - And I can't clear my progress to start over. Frustrating.
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I hate it when these sort of achievements ask things of me I already did. My best score is 174,174 and now it's asking me to get 100,000. If anything, it motivates you to suicide during a good round once you've completed the current achievement set so you can get the new powerups quicker. That's just not right.
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In my opinion, I think it would be really nice if you got a score bonus from jumping (note, jumping, not passing through) tris. After all, what's that shiny aura for?
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Dad : Son , From my experience as pilot , i tell u the experience is outstanding - i would love for u to be a pilot one day.
Son : Good thing u survived , cause i just died for the 87th time trying to play pilot. No dad , i value my skin more than my adrenaline.
Dad : o_O
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man i hated on this game a lil before, full screen helps so much that it took me about a hour to finish up what i could not do before, very VERY fun for the thrills, mostly the ones listed by Ajax, the game is fun as hell xD
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Combine those boosters and jump power ups and you're flying in heaven. Fantastic simulation. just updated game rating to 5/5
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this game is pure awesome and it showes what cool games are actually possible in a web browzer definitly one of my most favorite games!!!
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What a lovely game, it has every element of excellence. It reminds me of the old space harrier game for the sega saturn lol. Those were the days xD
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Wow, this game is amazing. There's nothing like blazing through a minimalist terrain to develop that 'in the zone' intensity of focus. Objectives? What are those? GO FASTER!